I didn't read the entire argument on youtube so correct me of I'm wrong, but all I saw was people arguing on the validity of the "USD" term being used in the video's title (a valid concern). Seriously, where was the cyber bullying? And how was that even related to the member's position on the...
Shell out $$$ to buy an Nvidia GPU that supports shadow play because AMD sux!
Seriously though, there's a ton of recording programs out there... As for the chatting aspect, use steam (for the overlay)? Or alt tab?
^ the fuck?
RoyalWolfe I recall SkylordLuke making his messages transparent, so it wasn't as bad. Also, what resolution are you running the game at? Cause for me it's just a tiny message in the upper right corner (I have a 1440p monitor)
OS: Windows 7
CPU: i7-5820k (hex core OC'd at 4.0Ghz)
RAM: 16gb 2133hz DDR4
GPU: Nvdia GTX 980ti
STORAGE: 250gb M.2x4 SSD (~1gb/s read/write speeds), it's my boot drive
MONITOR: 1440p @144hz
In short, I can do practically anything. I only dip below 144fps (capped by G-sync) around very large...
I know righ! I just placed them down to see if the plumes would look good and boom, emission maps. Looks great as weapons too (I used them on the front of the ship for weapon outputs).
Update 35: New shuttle
Made a new shuttle, cause the old one sucked big time for looks and systems. There's also the fact that push pulse doesn't disable ships anymore (the old one had a logic activated push pulse array). Here's the new one:
The shuttle's primary design goal was made to...
It doesn't work anymore? Weird....
Basically, just place an activation block (non-toggle) next to an area trigger controller and connect it to a gravity module with the orientation you want. When a player activates the area triggers they'll get shifted into the direction of gravity the gravity...
I noticed that my missiles often do very little damage against blocks, even if the shields are down. Like a 500k damage missile only destroying 9 std armor blocks (flat surface). Weirdly enough the HP pool takes the appropriate amount of damage. Duno, might be related to what you've been getting.
Could look like an actual splatter, there's already a texture overlay for damaged blocks. The code for that could probably be adapted to a "blood overlay". And a wiper mechanic, because those space whale stains won't clean themselves from my solar-windshield.
Yea, I realized my misunderstanding and edited my post before you responded.
Tbh people that don't want to fight could just install 2-5% overdrive, that way they could just outrun the enemy and get out of inhibitor range.
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