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    1. Keptick

      Dev Blog : October 20th 2015

      Afaik NPCs are planned to be a credit sink, yes. Technically you're hiring them, not buying them off as slaves :P
    2. Keptick

      The EE2 Project

      Against blocks, not against shields :p. And if you use missiles there's no difference since there's barely any damage lost already. So yea, it's like "more damage" even though it's actually less damage loss (more or less the same thing). Missiles actually had the penalty reduced from 10% more...
    3. Keptick

      RefiDesign Shipworks

      That third one is really really old iirc. I recall seeing it on the oldsite (or early days of new site).
    4. Keptick

      The EE2 Project

      It doesn't do more damage, it's just better at block removal due to how poorly cannons and beam block removal capabilities scale.
    5. Keptick

      Extremely Large Shipyard anyone?

      It didn't even take long to build, copy-paste does wonders :p
    6. Keptick

      Extremely Large Shipyard anyone?

      Did someone say "large shipyard"? 1400m long iirc
    7. Keptick

      The ultimate drone R&D thread

      Can't say it's pretty but it's definitely the most efficient storage-wise I've seen so far!
    8. Keptick

      StarMade Development Direction

      You could even add some airlocks with gravity modules to simulate the redshirts getting flushed into space during combat!
    9. Keptick

      The EE2 Project

      Yea, weapons already scale like shit for block-removal. Decreasing their damage will only accentuate the problem... I do encourage removing or reducing the multi-output power penalty though.
    10. Keptick

      StarMade Development Direction

      Add stairs besides the elevator? :p Also, NPCs will have basic pathfinding, and I assume that will include not walking off ledges. So they's just wait for that platform (just my guess).
    11. Keptick

      StarMade Development Direction

      Before anyone freaks out about the learning cliff or "muh ships" keep in mind that ships will still function normally without crew. Crew will just provide useful, but not mandatory, bonuses. At least that's how I understood it. Please confirm Bench
    12. Keptick

      StarMade Development Direction

      Woooh, plans! I'm glad to see that you made this info public! Hopefully the skeptical people will now understand that you're not randomnly implementing features :D
    13. Keptick

      The EE2 Project

      Tbh, unless you decide to have intercourse with a planet, the client will break before the server. And apparently planet mining lag will be fixed next update :D
    14. Keptick

      StarSide Blood and Steel: Season 2

      If you ever go with 3x3 4km sectors say hello to sector change bugs. It'd be better to have one 12km sector with adjusted weapon ranges and speeds. Base weapon range could be 4km, meaning that without beam secondary, beams would have 2km range and cannons/missiles 4km range. Beam secondary would...
    15. Keptick

      The EE2 Project

      The very goal of Elwyn Eternity is to have no limits ^_^
    16. Keptick

      StarSide Blood and Steel: Season 2

      I wish that could be true at all scales T_T RIP weapon scaling. That looks so much better than the blocky no-wedges thing you had last time.
    17. Keptick

      StarSide Blood and Steel: Season 2

      Because mass takes armor into account, block count does not.
    18. Keptick

      ai needs to be fixed and updated. also a new bug report site. my rant and suggestions.

      Yea, ship AI is really messed up. My personal favorite AI bug derp is the balerina spin. I reckon that AI should get looked at soon, considering it's the base of the next year of development. That's just a guess though, so don't take my word for it.
    19. Keptick

      Question about development (Oct 2015)

      ^^^^^^^ I can attest that some of the stuff they're planing is fucking insane, development is FAR from dead.
    20. Keptick

      ai needs to be fixed and updated. also a new bug report site. my rant and suggestions.

      Works all the time for me... I admit that the turrets will rarely start firing to the side, but they still adjust to shoot the target (looks derpy but eh).