UPDATE 36: Shuttle hangar
Pretty self explanatory, I revamped the hangar with rails and adjusted it for the new shuttle. The opening/closing sequence is controlled from the shuttle (in flight mode) with a hotbar activator and wireless logic. It opens up at the click of a button and is just a...
If what you said were true then we'd only see instakill ships on servers, yet we don't. Trust me, people have thought about logic weapons and other crazy stuff, so if it was truly OP they'd use them.
I also don't have godlike aiming skills, so I guess that's just you. What are your typical...
Ok, read this CARERULLY and try to understand:
Unless you are an aimbot god, you will NOT be able to hit a moving ship with it, ESPECIALLY if it uses missiles. Why? Three reasons:
ONE: Logic fired weapons fire straight, meaning that the ship has to be pointed at the target.
TWO: A giant ship...
My point exactly. You can't use it against ships. So in actual PvP combat you'll get slaughtered. Therefore, it isn't an issue. If I was going up against a stationary target I might as well just board it and capture it intact.
All I see there is a great use of long range tactics tbh, buffing shield regen wouldn't change that. However, you have to keep in mind that the further away you are the more enemy PD has time to kill the missiles, so they'd probably get shot down before getting there. There's also the fact that...
Please give me an in-game example of one shot kills between two ships of equal mass under the current release version of the game. Assume that both targets would be moving, meaning that aiming a giant logic aimed array of weapons at the enemy would be practically impossible. It's not practical...
So, you're basically saying that ships should be able to COMPLETELY NEGATE incoming damage with shield regen? Do you know how fucking boring the game would get? Besides, right now if you have two ships of equal mass and power regen, the one with more shield capacitors will kill the one with more...
GRHayes Ok, first off you're only considering shield regen, and not capacity. Balancing strictly on regen means that battles between different sized ships will HEAVILY favor the larger ship, if not make it outright invincible. That's what would happen if regen and weapons had the same values...
Make sure that the power supply beams are actually hitting something, it gets whacky when they're fired at empty space.
There's a power cost to keep the shields up, there's a power cost for them to recharge, and that recharge is disrupted in combat.
The problem is that we can't see when...
I guess you're right. Well, technically the muscle fibers could be shared between the two but it'd be whacky. However, I'd rather have that then a dude with four tits.
If you hit a flat surface with a missile 50% damage would be wasted, not 90%. Conveniently, missiles have twice the damage per blocks as other weapons (for the same poser cost), so in reality they have the same damage/block ratio as other weapons (in most situations).
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