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    1. Keptick

      End of CIR Term 1

      But you can also just not touch the thruster settings at all and it'll act exactly like it did before... It's just optional for those that want more control, it didn't remove anything. If you want more thrust in all directions just add more thrusters to your ship, that's how it has always been...
    2. Keptick

      The Planet Thread

      Honestly, it really depends on the computer you have. With my somewhat old laptop going over 150 radius is a pretty bad idea (unless you like sub-30fps levels). My desktop however, is a whole other story:
    3. Keptick

      Atlas Armaments - Recruiting

      ^ flame bait? ^ Also, good luck on the new start Atlas!
    4. Keptick

      End of CIR Term 1

      Despite certain issues at the start the council turned out to be a great experience, I really appreciated working with the other councillors and devs! Good luck to everyone that applied for the next elections!
    5. Keptick

      What type of StarMade gamer are you?

      Building, PvP, PvE. I've done it all, and enjoyed every aspect of it. Haven't been playing much recently though, but I'm pretty sure that the enthusiasm will pick back up.
    6. Keptick

      Next Generation Fighter: A Competition

      ooh, I didn't noticed that (derp)
    7. Keptick

      Next Generation Fighter: A Competition

      Still not sure that I understand your argument... Either way, there's also the fact that AI is dumb AF and can't accelerate faster than you would with 1:1 thrust/mass ratio (so more thrust is useless). I build my drones pretty differently than I do fighters, and this competition is about AI...
    8. Keptick

      Next Generation Fighter: A Competition

      That's exactly why mass should be used instead of block count. Want to use advanced armor? Fine, but you're sacrifising some other aspect of the ship by doing so due to the higher mass/block. What you're basically saying is "I don't want to be penalized for using strictly advanced armor instead...
    9. Keptick

      Next Generation Fighter: A Competition

      What about it? Block count would mean that ships with advanced armor can have more defense for the same amount of blocks compared to hull. Might not make a big difference for larger ships but with fighters it does.
    10. Keptick

      Criss' Thread

      That's probably because the elevator is impossible to break. Also it might have multiple platforms, which complexifies things quite a bit (it probably does if it's for a station). Just making a rail sequence that doesn't break (full noob proof) was painful enough, I don't even want to know what...
    11. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Yea, and I only work a few hours per week on it (like 3-4 hours). Honestly, it'd probably be finished already had it not been for rails which forced me to heavily modify all the turrets to accomodate.
    12. Keptick

      So my ship has negative mas... and can go 10km per second...

      Astronaut speed < normal speed < overdrive speed < warp speed < glitch speed ENGAGE MAXIMUM GLITCH!!!
    13. Keptick

      Ares mod

      Wouldn't it be possible to just stick it really really really far out? Just as a comparison, the tutorial station is located somewhere in the universe, and it's possible to get to it, but it's pretty freaking far out iirc. You could also lock all the sectors surrounding the battle area. Only...
    14. Keptick

      The ultimate drone R&D thread

      Shouldn't the chained undocking be done with the extremity drone first? :P
    15. Keptick

      Just Ares

      This is perfect! That way combat lovers can get what they want and there's no moaning when a single block gets destroyed :D
    16. Keptick

      The ultimate drone R&D thread

      Wha... what is that?
    17. Keptick

      Damage Beams still using too much power???

      Yea, I guess that's true if you just fire them normally. The way I build mine (automated with logic) makes it so that they all smash into targets one after an other, so I don't really get that problem.
    18. Keptick

      The ultimate drone R&D thread

      I never had any problems firing the drones out of Charon, even while moving.
    19. Keptick

      Damage Beams still using too much power???

      Because of the explosion damage VS armor bug... But that just proves my point even more, because of that bug even missiles suck to a certain degree. So capital ship fights either last for ever because the weapons used are only like 3% efficient (in case of cannons/beams), or lag the shit out of...
    20. Keptick

      Damage Beams still using too much power???

      Swarms are one of the only viable choices at very large sizes though, mainly due to the fact that having multiple missiles will ensure less (or no) wasted damage (because with normal missiles the damage would just be too much for the amount of blocks caught in the blast). I'm talking about pure...