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    1. Ithirahad

      Why exactly is power broken?

      The word broken implies some balance or basic functionality issue, which is not the case. The issue is more that the current system is strange, and not much fun. Though the math is straightforward, the system is unintuitive, awkward, and just feels unrewarding to build with. Essentially you...
    2. Ithirahad

      Question; WHEN are you going to do this power change?

      Bugs like this are generally fixed the day after the update... Homebases disappearing isn't going to be a permanent thing :P
    3. Ithirahad

      Question; WHEN are you going to do this power change?

      Seems to me that the patch-cascade process from minor mechanics corrections would require less work and time than maintaining two separate branches of the ships and dependent mechanics, the development branch of which would require the cascade process anyway (albeit less as the expectations for...
    4. Ithirahad

      [OT] What draws you into playing StarMade over others in this genre?

      I somehow doubt that that's the physics engine's complexity as much as generally crappy design.
    5. Ithirahad

      Question; WHEN are you going to do this power change?

      I'd assume that any dependencies will have to change when this switches to a mandatory state, and be created and maintained in parallel for both systems in the meantime... This including any and all ships/stations created by your de-facto building team or brought in from the community, any code...
    6. Ithirahad

      Starter vessel contest

      *Star Citizen That ship actually translates really badly into SM. :P
    7. Ithirahad

      Power Reactors + Heat + Weapons = End of Gigantism?

      Waffles means a lot of overlapping heat boxes. It seems to be agreed between us and Schine that having certain systems (i.e. weapons) emit their own heat would make sense, and so a waffle array would only be particularly efficient at melting itself.
    8. Ithirahad

      Thank you for including us

      ...Knowing that all of our builds, and all of the work and time we put into systems, will be for nothing. It seems to me that the new power systems should be added as soon as we/Schine get the details of the new system to a good place.
    9. Ithirahad

      Council Reboot

      Whatever he did, that Phab queue of compiled minor features is excellent. I would assume that the Council will still be involved in a process like that, while their main functions are more like community management/promotional work? If they're on this forum, it's probably because they play or...
    10. Ithirahad

      Some Final Words on the Power Thread

      Those are pretty sweet, but they look like they should be heavy siege turrets for destroying stations and ships significantly larger than that. Besides, those turrets wouldn't look good on every ship; come to think of it, thin vertical designs have a bit of an advantage in that area as you can...
    11. Ithirahad

      Some Final Words on the Power Thread

      Star Trek or Star Wars yes... Or EvE, or Babylon 5, or nearly anything with turrets. No designer really draws starship-sized turrets or guns on their starship, as that would look silly and honestly not make any sense. Not many people building original ships in StarMade really want to build...
    12. Ithirahad

      Some Final Words on the Power Thread

      For me, this is 'depth' (actually not depth so much as a minmaxing technique) in the wrong direction. This is just prioritizing what systems are safer to kill than other systems, which has no real effect on their functionality when they aren't busy being ripped to shreds. (If it does it's 99% of...
    13. Ithirahad

      The Power Overhaul that won't break your entire game...

      If the majority is silent (and may or may not even know that these forums are ever a channel to the devs) then how can you claim their support?
    14. Ithirahad

      Power System Overhaul Proposal

      I have them on most stations, as manual scrapping with docked entities is a huge pain in the arse. :\
    15. Ithirahad

      Power System Overhaul Proposal

      They might have issues making docked entities that are properly attached to ships, but they seem to scrap things properly, last time I checked.
    16. Ithirahad

      Power System Overhaul Proposal

      Whoa. I understand the sentiment, but what's this about not being able to do this with a shipyard? I've scrapped stuff using shipyards (and then rebuilt via blueprint) and nothing anomalous has happened... The only bug I'm aware of has to do with actually building the ship using a shipyard, and...
    17. Ithirahad

      Power System Overhaul Proposal

      It does, but it's just a weird boxdim shape that's partially covered... The problem isn't that it's impossible to make a decent-looking cloaker, it's that you're limited to one of very few designs. An Aethi engineer managed to make a flying ice-crystal ball cloaking ship, and it looks pretty...
    18. Ithirahad

      Power System Overhaul Proposal

      I am well aware of how radiation works. I'm more or less referring to some kind of passive 'conduction' into nowhere. IMO, this should be a consistent rate, as mentioned in the original post, except perhaps with the addition of a consumable coolant that is vented (invisibly) out into space for...
    19. Ithirahad

      Power System Overhaul Proposal

      Yeah, realistically you can't just shunt heat into space unless you come up with a way to pack a TON of energy into passing hydrogen atoms and the like and then send them on their way... However, for game purposes, having heat dissipate into the æther is acceptable. Remember, it's just a...
    20. Ithirahad

      Power System Overhaul Proposal

      This is EXACTLY how I want to see the system work. Also, I'd imagine that a coolant would by definition be becoming more effective if the temperature difference is greater - that means that your cooling apparatus is removing more heat from the coolant.