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    1. Ithirahad

      The Aethi Imperium: Aethi Saia Lem Vai'sa!

      Due to various updates and unforeseen circumstances, the Ajir-class remains unrefitted. However, a new cargo vessel and frigate are in the development stage, and will likely enter service within the next two months.
    2. Ithirahad

      You could learn from Notch

      Breakoff is explicitly bugged at the moment; the functionality is written in but it's gone unmaintained for a long time, and as new features are implemented, it naturally becomes more and more liable to crashes until it can no longer function at all (as the breakoff system has no provisions to...
    3. Ithirahad

      You could learn from Notch

      I wasn't talking about a question of pulling the files in. I thought you wanted to change docking trees so that everything was saved as 'links' rather than a tree, which would have gameplay improvements too such as the ability to dock two ships together with extending docking tubes. If you mean...
    4. Ithirahad

      How to cure logic lagg

      So, it has to recompile and re-plug in code every time someone accidentally deletes and replaces a logic block? O_o
    5. Ithirahad

      You could learn from Notch

      Dependencies include shipyards, turrets, lots of entity saving/loading stuff that would have to be rewritten, probably the model export feature, maybe some physics, saving/loading of entities, we'd need a technically new blueprint format again, etc. And of course, the rails themselves, and that...
    6. Ithirahad

      You could learn from Notch

      Just going to note, the equivalents of things like note block songs, automatic farms, and redstone computers in StarMade are things like automatic spinning planet salvagers, logic computers, mechs, and rail-based games. The 'user-created unintended mechanics' that are patched out have no...
    7. Ithirahad

      You could learn from Notch

      None of the unintended things you mentioned in Minecraft (nor any others I can think of, that weren't patched) made anyone overpowered or made anything significantly faster in the grand scheme of things (e.g. autofarms - crops take the exact same time to grow, it's just less annoying because you...
    8. Ithirahad

      StarMade Surprise Update

      (SAND)=74 (FOLIAGE) (tree leaves)=85 ICEPLANET_CRYSTAL=286 CORE=1 (THRUSTER)=8 SALVAGE_CONTROLLER (salvage computer)=4 There, have fun.
    9. Ithirahad

      Doubt this was ever intended. Way to start survival

      I'm fairly certain that your ability to do this in the first place comes from the more-or-less placeholder faction claim system. If I remember correctly, it will become significantly more in-depth later on and there might be some more requirements to claim a system and/or set an invulnerable...
    10. Ithirahad

      StarMade Pre-Release v0.199.491

      Yes, but the game isn't. To have activating/deactivating turrets you need wireless that doesn't break all the time.
    11. Ithirahad

      StarMade Pre-Release v0.199.491

      If it affects the main ship's shields, then it is not a deliberate change. Report that via tracker. Firing at docked entities should do no more damage to the entire ship than firing at the main entity itself.
    12. Ithirahad

      StarMade Pre-Release v0.199.491

      Logic-based AI toggling... Much like the block shape unification, this one is several years too late. But much appreciated, one way or another :D
    13. Ithirahad

      Stop storing docked entities in subdirectories

      Using the subdirectory system, AFAIK, is also what precludes having things dock to two different 'parent' entities. If this is the case, that'd probably be another reason why a big connection list would be nice. :\
    14. Ithirahad

      RP vs PVP = False

      I agree to an extent, but then the question becomes, how dangerous? I honestly don't like homebase invulnerability as a mechanic, and making even more things utterly invulnerable would only make matters worse... but if we want to make the universe (more) dangerous, we have to counterbalance from...
    15. Ithirahad

      PvP / PvE / RP Poll

      Just saying, while I understand that this is mostly personal curiosity this poll is without value for several reasons. Many of the people who are actually playing the game currently aren't the people who frequent these forums or care for polls like this, which skews the results towards the...
    16. Ithirahad

      Floating Icons on HUD - how to remove?

      F1-F9 does it.
    17. Ithirahad

      Make sure releases are playable and fix the current release

      If this is really the current condition, then I wouldn't mind getting temporary tester permissions on the tracker; I can do QA testing on some resolved tickets over the next few days. :P
    18. Ithirahad

      Any Beam with Missile slave change.

      Your idea already means expensive calculations; having the cone work as a bunch of discrete projectiles would make things even worse.
    19. Ithirahad

      Why exactly is power broken?

      But is that really superior? The one thing that I find to be superior about SM's system is the level of customization and fine tuning that is possible, compared to, say, SE, where a cannon is a cannon, a missile launcher is a missile launcher, they all do the same amount of damage and they all...
    20. Ithirahad

      Stifled building in the shadow of an impending update

      Yeah, there is some stuff in the files for crew already, and has been for a very long time, so it does not seem that