Search results

    1. Edymnion

      Hotbar Logic: Its here!

      Glory Hallelujah! Can I get an amen from the choir?!?
    2. Edymnion

      Server Status on Launcher

      On the main launcher screen (after the loader, the one you actually hit Ok to log in on), you have the option to pick between single player sandbox and seeing the server list to pick a server from. What I would like to see is a simple check on that launcher next to the server list button that...
    3. Edymnion

      Simplify hull/armor blocks

      I'd just like to be able to convert weird hull shapes back into standard cubes. All too often after killing some pirates I'll get random armor pieces of everything but cubes. I'll have 10,000 heptas, and not a single cube to build with. So great, I've got tons of armor in the color and grade...
    4. Edymnion

      Core-Driving is boring!

      Why does it have a build block? Honestly, a core/thruster/power generator alone is more than good enough for getting around on. When I really wanna move, I toss on a block of overdrive.
    5. Edymnion

      "Reverse" docking beams.

      That was just the basic idea. If you're worried about them glitching through walls, put the detection area more towards the middle and have it switch to stop beams to prevent them from moving. Think they're going to jump out? Mix in some power drain beams to ensure that they can't generate...
    6. Edymnion

      Is there a reason to make a non-homebased station?

      Purely for yourself? No, not really. But you can be helpful to new players with them. Just today on my server I built a public factory station at spawn for server newbies. Not much more than a room with a couple sets of factories/refineries and some enhancers on each, and enough shields to...
    7. Edymnion

      "Reverse" docking beams.

      Well capturing small ships against the pilot's will is already something we can do now. Just build a docking bay and line it with pull beams. Put an area trigger at the back so that the doors close as soon as the ship is in (and have a second unlock switch to stop them from simply hitting the...
    8. Edymnion

      Rotating radar dish

      Sweet Jeebus, you could have built that much smaller, I believe. But hey, long as it works!
    9. Edymnion

      Newbie questions (very basic stuff)

      Something that might help you. Next time you go to a shop, look for a Shop Module. Put it in your base. Technically it turns your base into a shop, but only with what you stock it with yourself, so its kinda useless at that unless you're setting up a trading post. HOWEVER! It lets you...
    10. Edymnion

      Rotating radar dish

      Nice, plex doors running off the same basic logic as a chase light?
    11. Edymnion

      When Rails Drop

      First thing on my list are retractable turrets.
    12. Edymnion

      Section 31

      Figured it would be nice to actually have a chance to show off my current build, as its a big one. Started off just making a nice bridge, as most of my ships have been very exterior and systems central builds, never wasted much space on interior RP stuff. So, I just sat down and started...
    13. Edymnion

      Spicing Up Mining

      You start the game with cannon modules, just saying...
    14. Edymnion

      Minor Request: Active Warp Gate Effects

      Hmmm... store coordinates in a display block linked to the computer, and then use some logic to be able to pick which display was active so you could store multiple gate locations, and then we could build...
    15. Edymnion

      Deep Space Loot to Ship Storage

      I tried that actually. Salvage beams do not hit floating "loot" blocks. They have to be solid set objects. Would be nice if I could fire a salvage beam into the cloud of stuff, my mining ship has plenty of storage.
    16. Edymnion

      Can this game be "Played" actually?

      Nope, I restarted on a vanilla server a while back. Default money, 1x mining, no help from anyone. Used my starting money wisely, set up a ground base for some factories, a turret to keep the pirates away from said ground base, and concentrated on upgrading my mining ship. Died a few times by...
    17. Edymnion

      How do turrets work?

      Well thats all well and good for the nebulous point in the future, but how is it working now? Granted, it takes me an hour of mining just to get enough mats to make enough armor for one or two rows of hull on this thing, so the new turrets may be out by the time I even need to worry about them...
    18. Edymnion

      How do turrets work?

      I mean besides the obvious "give 'em guns, a bobby AI, and make sure you turn it on". I'm building a large ship where I'm going to need turrets simply because my turning radius will be measured in sectors, but I don't want obviously visible turrets because they spoil the aesthetic I'm going...
    19. Edymnion

      Don't punish decoration, give deco blocks zero mass and HP

      Personally, I would like to see decorative blocks also not count towards ship dimensions. I like using deactivated light rods as antenna (a deactivated black rod light is a perfect black pole, stick an active red/green/white rod on the end and bam, instant communications antenna) , kinda sucks...
    20. Edymnion

      Scaling Jump Drive

      If we apply scaling to the warp gates as well, might want to change it over to making it where you could slave overdrive to your jump/warp computers. Would net the same effect, would just have to allow for greater than 100% efficiency. Kinda like that idea, actually, because it requires the...