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    1. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Yea, thank god for copy paste. I made one "tube" (so 1 column of 5) and copy pasted it to get the rest. I made the logic so that all the connecting blocks between each tube were side by side, so linking it up didn't take very loong. I had a bit of tweaking and logic to add but overall it cut...
    2. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Finally had the energy/time to work on the ship a bit. I decided to modify the main engine cause the central section looks like crap (imo). Just letting you people know that the project isn't dead :p I'll post an update as soon as it's done.
    3. Keptick

      Read by Council Discord server

      If you can stalk discord from the bus, shouldn't you also be able to simply browse SMD via your phone's internet browser? I don't really get the point, especially considering that it would just split the community up even more...
    4. Keptick

      Turret construction best practices and questions

      Seriously? That's pretty nice! Although I could see some problems arising from that with alpha-weapons. So like, if you have a missile that drains 90% of the power when fired, but the power has time to go back up before it's done reloading, then the ship will never be able to fire (even if it...
    5. Keptick

      Turret construction best practices and questions

      Uh.... what are you talking about? >_>
    6. Keptick

      CIR - Term 2 Councilors Announced

      I'm happy that you proved me wrong :P
    7. Keptick

      PvP Anti-Player Research

      Yea, I tend to build with lag-reduction in mind these days. So for example my drone bays have a system that flips the rails once the drone are loaded to ensure that they don't keep pushing into each other on the rail (and cause massive lag). An other example is a massive reduction in amount of...
    8. Keptick

      PvP Anti-Player Research

      Of course, but I could still see a use for ships with not anti-fighter defenses. So for example the damage dealers in fleet ops, or even just taking on normal ships. The advantage of having drones instead of anti-fighter turrets is that they can be used for offensive purpose, guard duty and...
    9. Keptick

      PvP Anti-Player Research

      I don't have having anti-fighter turrets on my titan, in addition to PD, anti-frigate and anti-capital turrets. The turret lag is already more than enough. Instead I just carry a drone swarm of my own hehehe >:-D
    10. Keptick

      PvP Anti-Player Research

      Yes. So if there's allies in the area and your turrets can't handle the drone swarm you're screwed :P
    11. Keptick

      PvP Anti-Player Research

      Turrets aren't that great against fighter swarms. If the turrets are too small, they get shot to pieces as soon as the ship's shields go down enough. If they're too big, they might survive the onslaught but will be innefficient (mass/wise) and would be better used against larger ships (not to...
    12. Keptick

      PvP Anti-Player Research

      He meant it in the sense that the ship wouldn't have any suitable anti-fighter defenses. Seriosuly, that wasn't hard to understand... Shields are used on all ships, no matter the specialization (or at least they should), so what you said about astronauts is a non-issue. Keep in mind that a...
    13. Keptick

      Baffled Armor is Phony?

      Yep. Having shield caps on the outer-most sections of the ship is best since they become useless after the shields go down.
    14. Keptick

      What is the largest know ship ever made?

      Tbh, the bottleneck is most likely the CPU or GPU, not the ram. If I were to guess I'd say that the game itself is bottlenecking, no matter how powerful the hardware you're using is.
    15. Keptick

      Shield Helicarrier Project. (wip)

      Yea, the collision calculations for turrets just murder everything. I have a hex-core I7 and still suffer from massive lag when turrets on large ships start moving. Nothing we can do about it at the moment. However, I still suggest that you finish the ship, since turrets will definitely be...
    16. Keptick

      Baffled Armor is Phony?

      The original tests in the baffled armor thread were bad. Basically, slabs act the same way as full blocks when it comes to weight and HP/armor. So adding slabs on top of a normal armor layer (aka baffled armor) is the same as just having two layers of armor. The only difference, and correct me...
    17. Keptick

      Turret construction best practices and questions

      Since when??? Proof? I hope that it's true :eek:
    18. Keptick

      Mobile Improvement + Forum Fixes

      Nice update! For those that didn't notice, there's an option/button at the bottom left of the page that lets you toggle between the old and new layout. So if you liked the old layout better you can still use that :D
    19. Keptick

      Classifactions suggestions

      First off, this is not the first classification proposal, and I suspect that it won't be the last. The general consensus is that people are free to call their ships whatever the f.. they want. Secondly, you can't have a 5km long ship in Starmade. Scales from other series are not always...
    20. Keptick

      Recognized Expansion of Test Sectors

      This is a pretty neat idea, what better way to test a design than actually... test it. Ofc you can just get in single player and test it with admin commands but that's rather immersion breaking.