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    1. Sven_The_Slayer

      Storage: Set Pull to Contents

      Just think of setting up a mass storage system, I would absolutely hate to have to acquire the blocks I plan to store before I need to store them. There are more block types that can fit in our inventory and a check list would be much easier in the long run then having to manually place blocks...
    2. Sven_The_Slayer

      Engine Porn

      I saw it before I commented, I am still curious to see how it looks.
    3. Sven_The_Slayer

      Rail Door Keypad Lock Logic (Provided)

      I really need to do the tutorial for the expandable keypad I built, you can add as many digits as you want and as many inputs.
    4. Sven_The_Slayer

      Logic help

      http://bugs.star-made.org/issues/2036 There's a bug that stops activators from being triggered when an entity is docked. Currently they only trigger when moving from one rail to another or completing a rotation.
    5. Sven_The_Slayer

      Toggle Displays Like Rails

      Yes, this is a feature I would love to see.
    6. Sven_The_Slayer

      Engine Porn

      A couple people use the transparent ice to diffuse colors, I wonder how that would look in front of the three different purples.
    7. Sven_The_Slayer

      Rails and Plexdoors

      Forget about them? Why not use them both?! When closed you can see the plex doors covering the gaps that the rails need to operate.
    8. Sven_The_Slayer

      Storage: Set Pull to Contents

      Yeah, I would much rather see a collapsible list by category with check mark mark system than having to have the items to be able to tell a chest to pull the items.
    9. Sven_The_Slayer

      NuclearFun's Ships

      only if you want, just if you do, I will know.
    10. Sven_The_Slayer

      Urgent blocks balance by mass

      I think this is something they will look into when the thrust mechanics get their planned rework. Until then it's kinda pointless.
    11. Sven_The_Slayer

      Read by Council Ship Weapon Aim Rework

      The ability to fly ships while in a turret would be a great addition to this as well. I've done it with tab+f8 before and it is really nice... I have to try it again with the new turret system... I'm going to go do that now
    12. Sven_The_Slayer

      Improve Core Thrust

      While I can't wait for jet-packs the amount of thrust needed to be added to a core would probably insubstantial on every ship other than a skid racer. Hell even then it may be enough that they won't need thrusters. We used to be able to escape gravity with a core but now it seems the effects...
    13. Sven_The_Slayer

      NuclearFun's Ships

      Subbed
    14. Sven_The_Slayer

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I'd leave more likes if I could
    15. Sven_The_Slayer

      Bug Rail won't dock on old BP

      Your question has already been answered but I would like to welcome you back!
    16. Sven_The_Slayer

      Hidden Ai turrets

      Does this work, my tests done with area triggers on or set off by docked entities has not gotten any results.
    17. Sven_The_Slayer

      Hidden Ai turrets

      It's a requested feature but not actually in the game.
    18. Sven_The_Slayer

      Hidden Ai turrets

      Currently no. Logic activation when enemies are near is a requested feature as well as the ability to activate and deactivate turret AI. You can, however, use rails to build turrets that extend from the hull and using the structure tab re-center them before you retract them but it all has to...
    19. Sven_The_Slayer

      The turret thread

      I'd say go with what feels right. If a turret looks odd because it's to large or too small build a new one. As for being anti fighter cannon+cannon or missile + beam are probably your best bet. Well everybody pretty much goes missile unless they have lore reasons not to.