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    1. Sven_The_Slayer

      build mode suggestion

      Very much yes
    2. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      http://starmadedock.net/threads/ucs-fleet-doctrine.464/ I really need to add/update to it.
    3. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      Been forever since an update... I did some tweaking to the Longsword and subsequent combat runs. I gave her a shiny new artillery piece that I am MUCH happier with, it may not perform as well as the first rail turret I gave her but it is significantly better looking. It doesn't have an ugly...
    4. Sven_The_Slayer

      Introducing... USD type 1 *updated*

      Oh yeah docking adapters were talked about. It would be a simple matter for me to slap an adapter on before docking my ships that have restrictions. I know though when I build my stations my USDs are going to have a specific set of requirements like being made in that shape and sticking out a...
    5. Sven_The_Slayer

      Introducing... USD type 1 *updated*

      While adapting my airlocks to the USD Type 1 standard I came across a little problem. Not all my ships have full clearance of the full circle and needed a slight redesign I'm currently just calling it Type 2. It can of course accept all ships with a Type 1 but some ships have a type 2...
    6. Sven_The_Slayer

      Done!

      Done!
    7. Sven_The_Slayer

      TwitchCon Toaster TOAST

    8. Sven_The_Slayer

      StarMade LIVE @ Twitchcon

      Toasters Confirmed http://starmadedock.net/content/twitchcon-toaster.3396/
    9. Sven_The_Slayer

      Build Mode Shift Speed?

      I did report this as a bug a while back
    10. Sven_The_Slayer

      Constant rotation.

      Interesting... The use of a single button next to a rotator seems to be still be able to turn continuously but it's a positional based bug. Two rotators only two meters apart. One rotates indefinitely with a single button and the other does not.
    11. Sven_The_Slayer

      Kupu's thread

      I just have to say, once again, you are doing an amazing job with the textures. I've been refitting some ships and I am just in awe as how far this texture pack has come since it's humble beginnings. Oh I just noticed something. Are crystals going to get their own emissions map? It may not...
    12. Sven_The_Slayer

      Mass Changes, why haven't other adjustments happened?

      I've always built slow big tanks, I'm fine continuing to build slow big tanks. I think the thing that bothers me the most is standard armor isn't "standard" you are light or heavy or heavier with no middle ground. The only ships that stayed the same mass in this update are ones that used...
    13. Sven_The_Slayer

      Mass Changes, why haven't other adjustments happened?

      The "punishment" for decorative blocks when counting all blocks equal under a volume system is nothing compared to the punishment of using heavy armor and wanting an efficient jump drive. Jump drives used to be what? 5% standard and now can potentially be 10%-15% of a ships total block count...
    14. Sven_The_Slayer

      Mass Changes, why haven't other adjustments happened?

      Yeah I do agree there should be some things that are mass based, anything that is movement probably should be mass based, it's the law of motion. Trust, Jump Drive, Overdrive probably should remain mass based but that's no reason not to take a second look at how many modules you need based on...
    15. Sven_The_Slayer

      Constant rotation.

      I believe the activator next to a rotator allowing for full continuous rotation was a bug that was fixed. I just rebuilt my helicopter and I was able to get full rotation using only a few activators with the rail speed controller to get 100% of the speed. You only need enough activators to...
    16. Sven_The_Slayer

      Mass Changes, why haven't other adjustments happened?

      The changes needed are all in config files that should have no bearing on anything programming related. All these values are open to be changed by individual server operators and it would be bad programming if changing them would have a significant impact on the stability of the game.
    17. Sven_The_Slayer

      Mass Changes, why haven't other adjustments happened?

      So the HP system introduced varied masses between blocks but not a lot of blocks seem to have been adjusted. As far as I know all system blocks still weigh the same, decoration blocks weigh very little, hull weighs less and armor weighs more. The problem is no other systems that use mass as...
    18. Sven_The_Slayer

      Lights and Logic vs. Power

      Yeah, if all logic blocks suddenly turn into an off state it is possible to permanently lock circuits. Perhaps when power is lost they keep their state but no longer emit light and can no longer interact with other blocks such as lights and doors, which also shut off.
    19. Sven_The_Slayer

      Starmade v0.194 - Shipyards

      A much wanted feature!
    20. Sven_The_Slayer

      Question about planets.

      I was thinking of making an orbiting space station as well using that technique.