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    1. Ithirahad

      Prerelease v0.200.250

      Stabilizers don't seem to be affected by integrity for some reason.
    2. Ithirahad

      PSA: IRC is still available!

      Just thought I'd mention that while chat is down, you can still access StarMade's IRC channel(s): IRC
    3. Ithirahad

      May we have a dev blog please?

      Yeh, it's not a complete solution. However, it does seem to reduce the survivability of high surface area builds; even 3x3 pipes tend to go rather volatile after taking enough hits: That was the result of scratching up a 3x3 thruster pipe randomly for a while with a tiny beam weapon. Needs...
    4. Ithirahad

      Prerelease v0.200.250

      Meh. I'm happy to gut everything and start fresh if a new system is an improvement. Even if not, this being alpha I fully expect to have to do that. I have several issues with this system, but that is not one of them.
    5. Ithirahad

      A reminder about Integrity

      Hull/armour doesn't have integrity calculations. :P I suppose spaghetti stations aren't exactly a big problem as stations can't move in the first place and don't really benefit from spaghetti as much, but for consistency's sake I believe that mechanics should be the same for different entities...
    6. Ithirahad

      Prerelease v0.200.250

      And what if we don't want a giant ring around our ship because it screws with the aesthetics? Or want decent docking clearance from all sides? Or because that just makes no sense? I'm sure there will be plenty of ships with floating stabilizer solutions like this, but there's no good reason why...
    7. Ithirahad

      HowTo build a ship in the new dev build

      All spaghetti-ships are unconventional builds, but not every unconventional build is a spaghetti ship. Remember - things can float. Say, for the sake of argument, I chose to cover everything in hull, whether or not I have any good reason to. Even with that being the case, if I didn't have a big...
    8. Ithirahad

      Prerelease v0.200.250

      By the way, hovers are way underpowered. It seems like a ship must be made almost entirely of thrusters just to be able to get off the ground. Not much room for advanced armor, standard armor, or even deco blocks...
    9. Ithirahad

      Prerelease v0.200.250

      ...sort of. 2x2 and even 3x3 long tubes tend to become very structurally unstable very fast, and will tend to shatter after taking enough hits... ...Ultimately, I'd think that moving away from global SHP is enough to partly offset the whole spaghetti issue. "I won't take damage if I can't get...
    10. Ithirahad

      Prerelease v0.200.250

      Yup, the turn rate chambers ultimately just let you push most of your thrust out of turn rate if you so choose... They're effectively the thrust equivalent of ion effect passive in the release version.
    11. Ithirahad

      Prerelease v0.200.250

      Yeah, the base charge rate is unreasonably slow. I can see why they want to balance out charge time increases and instant travel, but the current base rate is silly.
    12. Ithirahad

      Prerelease v0.200.250

      Now that the prerelease is out, could we finally get an explanation as to how these 'shield hotspot' mechanics work? The shield DPS/alpha type chambers say that they increase/decrease vulnerability to 'high damage weapons' or 'low damage weapons,' but what exactly qualifies as "high damage" or...
    13. Ithirahad

      May we have a dev blog please?

      ...Except that it kind of doesn't. If you don't care too much about your ship being good from a practical standpoint, the new system is mildly annoying at worst. Even if you have to size down your reactor, you can at least make the ship move and shoot no matter what its proportions are.
    14. Ithirahad

      May we have a dev blog please?

      Daro, 'noodleships' are only a part of the problem in the first place... :\
    15. Ithirahad

      Stabilizer Tweaks

      The solution I've been mentioning occasionally is just to draw a big polygon between the centres of all the stabilizer groups on a ship. Take the volume of that polygon and the total number of stabilizers, and from those two values create a 'stabilization field strength' somehow, i.e. the...
    16. Ithirahad

      Stabilizer Tweaks

      Still has an arbitrary rule (line must cross the reactor) and so wouldn't solve things. What about ships with split tails like mine? What about Star Trek's ships, where the nacelles would be perfect for stabilizers except that the reactor can almost never be right between them? What about...
    17. Ithirahad

      Use the GPU

      LoD for lighting, LoD for entity rendering, LoD for all the things! Awesome! \o/ Good to know that these things are still planned.
    18. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      phab.starma.de Not a hard URL to remember.
    19. Ithirahad

      Just gonna leave this here...

      Highly unlikely. Schine needs a functional indicator for power stats specifically, so if there were a bug with this it would probably be noticed and patched very quickly. So, 'specialized' ships should all be long and 'general purpose' ships should all be boxy? :P Besides, from my experience...
    20. Ithirahad

      Just gonna leave this here...

      I just checked, and you're right. The build mode stats said one thing, but the ships are apparently not actually of those dimensions. However, if I have 3312 blocks worth if internal volume on the TOP ship and it has less than half the regen of a ship with a significantly LOWER internal (and...