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    1. Ithirahad

      New Power DEV Thread

      I dislike all of the above, fundamentally, because they all increase the effective available power without aux and basically throw the balance out of config control. They aren't any more powerful. :P He was probably thinking of how they will generally have less space restrictions, but IDK...
    2. Ithirahad

      New Power DEV Thread

      What's with those missiles? I've heard of missiles missing things a lot, and for that matter dealt with it myself, but what were they trying to target?
    3. Ithirahad

      Nth idea for a better power update

      Yes, but ultimately if you want to maintain any semblance of competitiveness, you will still essentially have your stabilizers in the front, and reactor in the back, and you will still be heavier than the stick. Or maybe not heavier than the stick, because if the stick-builder wants to add them...
    4. Ithirahad

      New Power DEV Thread

      Self-powered turrets are effectively those docked reactors, for turrets.
    5. Ithirahad

      New Power DEV Thread

      Do you really think that, and not the lack of content and abundance of generally more enjoyable games, is why 90% of the playerbase left? New system or old system, what's going to bring in and keep players is two things. A living universe, and things to do out in the world with all those...
    6. Ithirahad

      A possible alternative stabilizer mechanic, using an existing algorithm.

      That 'problem' is neither solvable nor honestly needs solving. The game should have positive mechanics like crew or maybe radius-based (not box) heat that make it better to have some space not full of systems, but it shouldn't actively stop you from building a system-filled ship if you so...
    7. Ithirahad

      New Power DEV Thread

      Yeah, I was thinking that only stabilizers at 0.0% effectiveness should be red. The shading for functional stabilizers should range from yellow to green.
    8. Ithirahad

      Criss' Thread

      Nobody ever said every ship had to be, or have something from, a cannibalized other-faction ship. It would just be nice to see some bits from player factions integrated into a few ships or stations even if said player faction doesn't appear in your universe, as in theory there would be other...
    9. Ithirahad

      Criss' Thread

      Ultimately it doesn't even have to be recognizable. If the player doesn't notice what it's from, they'll be like, 'oh, that was taken from some ship.' And that's fine. Scavengers apparently scavenge, and having it be exclusively from the original default factions doesn't make much sense one way...
    10. Ithirahad

      Well, at least you didn't burn yourself up. D:

      Well, at least you didn't burn yourself up. D:
    11. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      Docked entities will only pull power from their root entity for the foreseeable future, and perhaps unlike the other power changes, this is a clearly good thing. Self-powering turrets are a problem for balance, performance (as a self-powering turret can be arbitrarily large), and more...
    12. Ithirahad

      New Power DEV Thread

      Yes, but those rules overall don't allow for as much flexibility as the old ones while not sacrificing much performance. Nobody was complaining that the new system isn't fair. :P The issue is, if you choose to make a ship that isn't long and skinny, it's both going to have a lower maximum power...
    13. Ithirahad

      Reactor Chamber effects

      Yes, and your ability to stabilize is tied to the dimensions of your ship. If your ship is too short, you won't be able to stabilize the reactor.
    14. Ithirahad

      Reactor Chamber effects

      If that's the case, that's a change post-200.151 that I haven't checked out yet (I'm about to launch the newest build). In everything I've tested, after the free 10 blocks, reactors give you nothing without stabilizers. Could it be that you were only testing with a 40-block reactor, or do I just...
    15. Ithirahad

      New Power DEV Thread

      Uhm, sure, I guess, but making resource harvesting "a more time consuming affair" just makes more people want to quit the game. If they make unloaded fleet mining or passive resource generation a thing, manual mining as a "Tier 1" can become grindier, but right now it's all we've got, so unless...
    16. Ithirahad

      Reactor Chamber effects

      I kind of wish you could, but no. There's a maximum reactor output associated with the dimensions (and possibly configuration, if you want to avoid silly reactor placements) of your hull.
    17. Ithirahad

      Reactor Chamber effects

      DEFENCE: Add more levels to the Powered Armor chamber Add some beneficial effect to the base armor enhancement chamber, or remove the base chambers altogether. --- Shield Type: Kinetic (Provides protection from push/pull/stop if the push/pull/stop weapon hits shields) FTL: Remove autocharge...
    18. Ithirahad

      New Power DEV Thread

      Yeah, I guess if the ship has no new reactor/chamber blocks that may happen...
    19. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      This is a dev build. Features like this aren't generally added until a bit further on in the dev cycle. Right now they're just trying to get the base system working properly.
    20. Ithirahad

      Dev-Thread: New Shielding System in devlopment

      Strange. You should have at least 200 shields, I thought... Try mousing over the shield group on your ship; it shows the stats there.