Search results

    1. Ithirahad

      Prerelease v0.200.250

      Agreed. Yep. Those formulae are not as easily accessible as they ought to be (and consequently I keep forgetting them! D: ), but they're pretty straightforward. Yeah, this is kind of inevitable. Even when/if the game is about exploration, adventure, trade, and warfare on a grand scale, there...
    2. Ithirahad

      Prerelease v0.200.250

      Not really? Had it been, say, Zyrr or FlyingDebris doing the assets for the game instead of you (or me) the story would be different. Ok? But none of it is really necessary to enjoy the game. 90% of server-side players just build stuff and never touch the math, and it tends to work out alright...
    3. Ithirahad

      Prerelease v0.200.250

      That's purely subjective; seems to me that the main people complaining about that are you and... maybe Lan? In any case, some people agree and some disagree with this; no idea what the majority wants. It's not necessarily 'bad engineering' to me, but if we want to call it that, then I fail to...
    4. Ithirahad

      Prerelease v0.200.250

      Whoa. This is probably a better use for the current shield mechanics than shields. :P As for the islands concern, we already have a mostly decent fix for that implemented. They just have to shrink the conduits (they honestly don't need to go above 1 block in diameter) and fix the routing so...
    5. Ithirahad

      How many people are still build vs waiting for new power

      So, you're not going to be updating past 0.19x then. A lot of the old systems' features will no longer work, even on old-power-only ships. The old power system itself and thrusters (and weapons, maybe?) will still work, but only for comparison's sake and so people don't suddenly find their...
    6. Ithirahad

      Bait people into putting space in their ships

      I kind of like the integrity mechanic, actually, though the last config change seems to have overcompensated and broken normal gun designs. :P Also, spaghetti wads are not 'kilometers wide' by necessity, so no, the power sanity radius would not 'fix' them.
    7. Ithirahad

      Bait people into putting space in their ships

      Seems largely unnecessary. Leaving a bit of space between systems already seems like good practice, for maintenance purposes if nothing else, and the losses are minimal. If my ships weren't such weird shapes I'd likely be doing something like that already. Acceptable. Sounds like a potential...
    8. Ithirahad

      Prerelease v0.200.250

      Yeah, I mentioned this in tester chat. It's made a giant 'log' stick out between the tails of my frigate. :|
    9. Ithirahad

      Prerelease v0.200.250

      ...Yeah, I wasn't going to respond to this, but actually filling ships to the brim, while common, isn't really 'meta'. Leaving open spaces helps a lot with mitigating missile damage, and often a ship that's less filled is no less viable than one that's completely filled. Maybe it's nominally...
    10. Ithirahad

      Prerelease v0.200.250

      That wasn't me. In any case, that particular arrangement doesn't really align with a 'meta'. I remember someone posting a stabilizer ring and insisting that it's some kind of good alternate arrangement, that we should be 'creative' in using the stabilizers, and that it's not a sign of the...
    11. Ithirahad

      Prerelease v0.200.250

      ...Yeah, which isn't even a justification because... well, essentially, crew quarters will hopefully not be forcibly arranged in straight lines between the reactor and the opposite side of the ship. :P
    12. Ithirahad

      Prerelease v0.200.250

      Then we add... interior... It's not exactly impossible under this current system. The way that you and Saber have been building interior is probably creating a (probably false, but somewhat subjective) perception that systems are too big, but it seems that you're just trying to build...
    13. Ithirahad

      Prerelease v0.200.250

      Yeah, Schine has unwittingly created a system that mostly just works elegantly for their own (atypical) ships, and as it does work pretty well for those ships, what's wrong with the system is not immediately evident... >.> It actually has nothing to do with 'interior' and everything to do with...
    14. Ithirahad

      Prerelease v0.200.250

      Red = reactor-stabilizer position and distance Yellow = maximum interior that I could imagine putting on the ship given the mechanics... of course, the 'Virga' interior would likely end up smaller if I wanted a bunch of chambers on it.
    15. Ithirahad

      Prerelease v0.200.250

      Lol, stabilizers do nothing to balance or eliminate 'power creep' or 'godly ships' or whatever, ultimately. It really just makes them even uglier.
    16. Ithirahad

      Prerelease v0.200.250

      Yeah, that'd be the problem. "Your" ships. They're... rather atypical, honestly. Small systems compartments, often long and thin configurations with larger parts at the front and/or back, lots of very thin or low-volume features in general. Personally, I generally could barely reach that low...
    17. Ithirahad

      Prerelease v0.200.250

      Blocks, I assume. Shield systems, weapons, engines, chambers...
    18. Ithirahad

      Pre-Release Stab.Intergrity Update Dev Thread

      Nope, it's still sticks and dumbbells if it was ever sticks and dumbbells. The flow length doesn't matter; nodes would be more accurately named 'Stabilizer Energy Flow Diverters' as all they are for is allowing you to route the flows so that they don't go in inopportune places, such as through...
    19. Ithirahad

      Prerelease v0.200.250

      if that were the case, sure, but that's not how it works. The nodes don't affect stabilization, they just let you route the flows in case one would otherwise be exposed, cut through the interior, or do something else you don't want them to, because having a weapon hit those flows will hurt your...
    20. Ithirahad

      Dev .262, Game unplayable

      Yes, but you're generally going to want to be able to see the connection. Otherwise you'll end up randomly losing power in combat and wonder why.