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    1. Ithirahad

      Just gonna leave this here...

      How the hell is this desirable? EDIT: Volume/surface area calculations inaccurate due to dev build bug. Point still stands.
    2. Ithirahad

      A knee jerk-reaction on knee jerk-reactions

      If that were true, I might not be as annoyed with the system, actually. :P It punishes you for not conforming to some strange arrangement requirements that don't really have much to do with RP, or for building a ship that isn't a funny stick/dumbbell shape.
    3. Ithirahad

      StarMade Dev Blog 17 November 2017

      Send in a bug report; include the most recent log file.
    4. Ithirahad

      A knee jerk-reaction on knee jerk-reactions

      Yes, but from developer comments and other things it's evident that not much is going to change from here on in. Just bugfixes. I could be wrong.
    5. Ithirahad

      A knee jerk-reaction on knee jerk-reactions

      I'm tempted to say "this can't possibly be generally true", but instead I'll merely ask for examples, and say that I still highly doubt that this is true beyond a few particular characters.
    6. Ithirahad

      A Solution To Flying Spaghetti Monsters

      Then why are we forcing people to throw tons of empty space (with all the extra polys that come with it) in their hulls now if they don't want to build stick shapes? :P
    7. Ithirahad

      How many people are still build vs waiting for new power

      Rails were a massive improvement in capability. There were certain things that became much harder to accomplish under the new rail system as far as certain turret designs and docking scenarios, but those were niche uses that paled in comparison to the new possibilities opened up by rails. With...
    8. Ithirahad

      My two cents on encouraging PvP conflict in a stagnant universe

      I mentioned this earlier, but didn't get a response, so I'll post it again: This quote only holds true if you assume that there is no trade between factions. And there is already a sufficient feature-set ingame for trade... It's not very good UI wise and rarely used, but I've done multiple...
    9. Ithirahad

      A case study in factions- The solution to everything (ENDED)

      That's equally silly. If I set up my homebase, I should not have to wait two days to build a mining outpost or a warp interdictor buoy. Also you run into the problem of "godsdammit, a new recruit put down a random station for the lols, and now I can't place down this critical infrastructure for...
    10. Ithirahad

      A case study in factions- The solution to everything (ENDED)

      Yes, but spamming vulnerable stations would be a viable tactic as well. Systems have A LOT of sectors in them, and maxing out your influence that way would be viable. If someone went and blew up 30 or 40 of the stations, who cares?
    11. Ithirahad

      StarMade Dev Blog 17 November 2017

      That's all very nice, and I'd love to see support for that, but the game's supposed to be scalable. If a full-on MMO server rig is required to host a small (20-30 player) multiplayer server with typical ships and not have everything go to hell, there's something wrong. Even in a sandbox game...
    12. Ithirahad

      A case study in factions- The solution to everything (ENDED)

      Not sure about most of this, but I do like the idea of partial ownership; having players actually establish a presence in a system to gain benefits is nice. However, how do you deal with station spam? Having a space station in each sector in a system should not be desirable. :P
    13. Ithirahad

      StarMade Dev Blog 17 November 2017

      Losing the docked entity spam isn't just a matter of "OH NOOO MY CREATIVITY :(." Massive docked entities are partially equivalent to separate ships flying around with the main ship. There are some optimizations that have been done for collision checks against the ship they're docked to, but...
    14. Ithirahad

      StarMade Dev Blog 17 November 2017

      Welp, I've gotta go for the night myself (12:30 here, past midnight). Assuming you've been staying up, Schema, sorry we kept you up until 6:30 in the morning ^^ Thanks a lot for taking the time to discuss this stuff and answer some questions. o/
    15. Ithirahad

      StarMade Dev Blog 17 November 2017

      The problem with this is that armor is actually vastly underpowered if you use it the way 90% of players would, as a defensive measure under (or instead of) your shields. The one case in which it becomes 'overpowered' is this shield-under-sponge arrangement, which can technically be done with...
    16. Ithirahad

      StarMade Dev Blog 17 November 2017

      ? But you did do it in dimensions... specifically, one dimension. As far as RP ships go, this means a more stick-looking ship, especially with more space at the ends, like this Honor Harrington universe ship: ...will have more space to work with for interior (as it's not taken up by...
    17. Ithirahad

      StarMade Dev Blog 17 November 2017

      No, because shield regen exists. Armor block regen doesn't. (AHP regen chamber is not the same thing) While the armor sponge is soaking up damage and being drained away, the shield damage is being rendered irrelevant by regen.
    18. Ithirahad

      StarMade Dev Blog 17 November 2017

      A shield is a shield. It's a large area. No matter where you hit it, it drains from one pool. Armor, on the other hand, has AHP, but other than that the blocks stand alone. If you're not hitting the same place consistently, and you won't be if ships are moving, you won't punch right through the...
    19. Ithirahad

      StarMade Dev Blog 17 November 2017

      Not if the ships in question are moving. If the shield is under the armor then all the moving around to different angles, coupled with server latency and other factors of uncertainty, then the shield (and everything in it) will take very inconsistent and reduced damage as different armor blocks...
    20. Ithirahad

      StarMade Dev Blog 17 November 2017

      Looking at the system, that's clearly the intention, but evidently the optimal configurations of ships for this system are actually even further from typical 'non-PVP building' than in the old one (ignoring spaghetti for the moment) Kind of, but the base mechanic has unfortunate implications...