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    1. Ithirahad

      A Radicaly New Approach for Viable Planets:

      Missiles could be made to pass through, but I for one don't see why this is desirable. Glassing and large-scale bombardments are 'badass' in stories, but in StarMade it effectively amounts to zero-risk griefing. I'd like to avoid it if possible. I hope it'd be done with.
    2. Ithirahad

      Prerelease v0.200.250

      That's not the point. What he's saying is that having the game repeatedly check to see if there is still a conduit connecting the reactor and stabilizer apparently isn't feasible, which has been mentioned by the devs before. The current conduits, when broken in combat, will not disconnect their...
    3. Ithirahad

      Prerelease v0.200.250

      Yeah, the weird merge thing needs to be either massively toned down or removed entirely. As it stands, this breaks effectively any and all split-hull designs unless you want to cut your power in half.
    4. Ithirahad

      Stabilizer Poll

      Then I'd specify 'reworked/rebalanced'; 'rebalancing' around here seems to usually imply config changes.
    5. Ithirahad

      Stabilizer Poll

      There should likely be an option for whether or not they need mechanical changes. Rebalancing would probably just imply further reducing the distance (which IMO does nothing really, aside from inflate reactors a little).
    6. Ithirahad

      Not Garbage Resource Mechanics

      Probably because it's not a 'change to existing code' at all. Having certain resources have different spawn chances in different areas means: Defining some form of 'region' system. (Everything currently works on a galaxy -> system -> sector level.) Generating the region blobs in a nice...
    7. Ithirahad

      Voxels Versus Creative Freedom

      ...But if you have the space to place stabilizers in points that describe a sphere (or any geometrical figure) you probably have space to move the reactor to one edge and put the stabilizers on the opposing side, giving potentially almost twice the power, or, failing that, at least reducing the...
    8. Ithirahad

      Voxels Versus Creative Freedom

      ...Except that 'Borg cubes,' or cubes in general, are not a 'meta' design, as far as I've seen - they're more just a lazy design. If there is a common theme I've seen, as far as 'meta' shapes, if anything it's 'doom columns' like Zyrr's thing with (typically floating) turrets on the sides.
    9. Ithirahad

      Voxels Versus Creative Freedom

      ...Eh? Seems to me that this is only true because there's no actual reason for combat ingame right now.
    10. Ithirahad

      Not Garbage Resource Mechanics

      I see your point, and that is true for people who are actually interested in making complicated factory systems. If anything, for that gameplay the current system is too simple and not in-depth enough. The problem is that the current state of factories needlessly gets in the way of people in...
    11. Ithirahad

      Not Garbage Resource Mechanics

      ...two years ago, yes.
    12. Ithirahad

      What makes a good mechanic?

      Not many people actually like the old power system. It is pretty random, unwieldy, and unintuitive. The problem is that the new system's negative implications for building and gameplay outweigh whatever advantages it has atm, and the loss of optimization potential (as opposed to moving to a more...
    13. Ithirahad

      Not Garbage Resource Mechanics

      As our entire faction has essentially been dragged down by the tedium of the current system (Making ships is a pain in the ass, so people tend to burn out quickly, and deploying is a pain in the ass, so I am hesitant to deploy us anywhere... so we never get anything done, so people lose interest...
    14. Ithirahad

      Power 2.0 Stations!

      That is exploitable. You can just have immense armour plates with bits poking into the shield and they'll be shielded.
    15. Ithirahad

      Prerelease v0.200.250

      Yes, but my point is that this system encourages putting the reactor as far back (or forward) as is practical, potentially behind your thrusters. That isn't typical in Sci-Fi designs.
    16. Ithirahad

      Prerelease v0.200.250

      This. And preferably not the Transit, Prospect, or Ward, as those will work better than usual. Come to think of it, not any of the Trading Guild ships either except for maybe the T180 freighter (ok, maybe not, as that thing is nearly hollow)... or... GAH. Looking over all the NPC ships you guys...
    17. Ithirahad

      Prerelease v0.200.250

      Sometimes, but almost never ALL the way back by necessity unless it's something where the reactor is also a part of the engine. Typically you see reactors roughly amidships, or if they're further aft they'll at least be some distance forward of the engines.
    18. Ithirahad

      Power 2.0 Stations!

      Anything a station could do before, a station can do without any chambers whatsoever. The only unfortunate changes for stations are shielding and the power system itself.
    19. Ithirahad

      Prerelease v0.200.250

      To be fair, we don't generally think of having to put a big blob of machinery on one end and another big blob of machinery on the other end of a ship in fiction, either.
    20. Ithirahad

      Prerelease v0.200.250

      I think Raisin was talking about NPC factions. Regular factions... as you said, Non, they have some issues. They're needed though.