The whole point of jump inhibs is that they're omnidirectional but indiscriminate. If you inhibit, you stop your enemy from jumping, but you also stop yourself and your allies. Double edged sword and what not.
It would help with resource drain around spawn if there were four different spawns at each "corner" of the main galactic body (not the arms, that puts newbies too close to void space).
http://www.slate.com/articles/news_and_politics/explainer/2012/03/iranian_nuclear_program_could_a_missile_strike_set_off_a_nuclear_detonation_.html
Not exactly the same thing, but no, it almost definitely would not.
Putting Jump Inhib on a weapon doesn't make any sense. This just feels like a way to shoe-horn in a weapon use for Jump Inhibs when they already fulfill their function; there's no need to add a secondary function that does EXACTLY THE SAME THING.
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