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    1. jayman38

      How to get High Rate of Fire Weapons in the New Update?

      Yeah, I've seen elsewhere on the forum that 96% cannon slave (having 96% as many cannon barrel blocks as there are master weapon blocks) is the sweet spot for damage vs. Rate of Fire (rof).
    2. jayman38

      plex door wedges

      Sorry I couldn't react in the forum. I was too busy doing the happy dance down a hallway. :p
    3. jayman38

      starmade needs an intro track

      An empty browser not doing anything takes up an enormous amount of RAM. (About 20 MB on average) Loading up YouTube uses even more. I am still pulling together parts for a new computer to handle such multiprocessing. As it is, with nothing else running, I run out of RAM and crash if I get within...
    4. jayman38

      starmade needs an intro track

      This is why I think that StarMade could set itself apart by setting up an internal MP3 player with different playlists for different sections of the game (E.g. Intro, spacewalking, combat, building, etc.). Then everyone could put the song that they want into their own playlist for the game...
    5. jayman38

      New weapons. Effectors, Minelayers, bombs, torpedoes, plasma throwers, flak cannons and breachers.

      Sorry, FunnyBunny, but the lag on enormous radius explosions would just be too laggy. I can't like this suggestion. Too laggy. Could be a good mod for uber servers, though! On the subject of using ammo as an effect, that's interesting, but I think all the ammo proponents want to be able to use...
    6. jayman38

      Best Ways to Incorporate Ammo

      I always wished more games would utilize different ammo types for the same weapon system. I think alternating between energy usage or ammo usage is a great way to go. New block idea for this concept: Nanite ammunition conversion block. (Converts Grey Hull and/or rocks and dirt and/or something...
    7. jayman38

      Teleportation Mechanic suggestions

      I agree that the player needs to stand still. And it should take about half a second for the teleport to happen. It would be a good dramatic effect to draw some effect (possibly a partially-transparent image with animated sparklies or other fancy effects that could be modded to look different)...
    8. jayman38

      Space Chickens

      Or replace with a new model and skin. I can imagine a whole cottage industry in the community centered around creating new creatures. But the first person to make a Care Bear or My Little Pony is gonna get a Laser blast to face!
    9. jayman38

      What New Ship Systems Would be Useful?

      It'll be impossible not to mention systems that haven't already been mentioned before, so here's more familiar systems: 1. physical motion blocks (motors, pistons, etc.) (in development?) 2. gravity-hover blocks 3. impact-reduction/relative-motion-reduction blocks 4. teleport/personal-warp...
    10. jayman38

      Space Chickens

      Sorry FunnyBunny, but Spiders are a PERFECT alien creature. They would fit so well, and would give real threat in dark, cold ship corridors, on planet surfaces, in abandoned stations. Bring on the terror! I'm ready to squash some bugs with my rocket launcher! Maybe for those of a sensitive...
    11. jayman38

      Flying into a star must do more damage to your ship

      To give some science to the discussion: The surface of the sun is about 5000-6000 degrees C. It's a middle-temperature yellow star. Hotter than a relatively cool red star, but colder than a white or blue star. Our most heat-resistant metallic element, Tungsten, melts at about 4000 degrees C, and...
    12. jayman38

      Teleportation Mechanic suggestions

      It sounds like if teleporters are ever in-game, we should have a server-configurable boolean for whether teleporters are allowed on that server. Some people are going to hate them, but I think they should be brought into the game and Alpha-tested to get the bugs and griefing worked out.
    13. jayman38

      Wiki Update!

    14. jayman38

      Scaffolding

      It would be good to "group" metal mesh and grilles together, and then "attach" an aligned entity to it, so that after the entity aligns itself with the metal, they can move anywhere along the surface of the metal without floating away. Then, when they want to "get off" the metal, they just align...
    15. jayman38

      Inverse docking

      Being able to pick things up would be a great way for a carrier ship to grab deployed AI ships. It would be a good, relatively quick workaround until AI is implemented to have an AI child craft return to and dock with its mother, which can be a long, drawn-out programming effort.
    16. jayman38

      Ship Building: How Do You Design Your Ships?

      I make heavy use of LibreOffice's Draw (you can use Open Office for the same thing) to draw. I snap to grid with a 1/10 inch snap level to simulate block-level detail, and zoom in and out as needed for detail vs. large-scale design work. I'll start out with some basic concepts, like what a ship...
    17. jayman38

      expanding upon the in-game universe map (opened through "p")

      I only used the "P" map for a while. Now I mostly use waypoints and memorized coordinates. I'll occasionally use the "P" map, just to take a look around long-range. Once I start going beyond where it is easy to remember important coordinates, I'll use display blocks to manage coordinate...
    18. jayman38

      The Current State of Weapons

      Directly from Schema in the latest Game News thread for version 0.171. Now let's take strike out the qualifiers in the post to get: can not be shot by anything but lasers to get "can be shot by lasers". Apparently, tests have shown that the shotgun effect pulls to one side (meaning that the...
    19. jayman38

      Heatseekers, whyyyyyyyy?

      Conceptually, I think proper heatseeking can be emulated with a system that uses 2 hitboxes. The first hitbox would be a narrow 5x5x(max range) hitbox extending out from the front of the missile (adjusted for beam-slave altered range). The game could then find everything that falls in that...
    20. jayman38

      Rail Guns a New Aproch

      The only thing keeping you from making a rail/coil/gauss gun as described in OP in game right now is the lack of a block dispenser. (Let me know if there is one!) Then you can use logic and a push pulse system to propel a dispensed disintegrator block at high speed. A few points of sadness: 1...