Search results

    1. Keptick

      The Quickfire Initiative: Rebalancing StarMade.

      Yep, there's no cap to the radius of acid damage, so in theory for the same amount of weapon blocks you can get as much block destruction with a single beam output as you can with 100 (not sure how it applies in practice though).
    2. Keptick

      The ultimate drone R&D thread

      Exactly! I think it might be even more effective than that, since it really splits the enemy's attention between the drones and the main ship. It opens up the possibility to a bunch of strategies. For example, it makes the job of keeping your distance easier since the enemy will probably focus...
    3. Keptick

      The ultimate drone R&D thread

      So yea, I realized that I could make a system to store drones in 3 dimensional docking space (so like 3x5x28 drones) on my titan. That would bring the total drone count to 700+.... Might be a tad overkill hahaha It would sure be terrifying for the enemy though
    4. Keptick

      The ultimate drone R&D thread

      Thanks for the explanation Scypio . So essentially ultra small ship combat is only "broken" in the sense that they can't damage overly thick armor with low per-hit damage weapons. Tbh it makes sense, I don't expect a tiny pew pew gun on a drone to scratch the armor on a 100k mass ship. Like you...
    5. Keptick

      The ultimate drone R&D thread

      So I spoke with SchnellBier and the problem with small ships is that if the damage they deal is under a certain amount it will get completely absorbed by armor (depends on the armor thickness and weapon size). So just make sure to have weapons that deal sufficient damage per projectile/tick in...
    6. Keptick

      The ultimate drone R&D thread

      I really haven't played enough with the current systems to judge accurately, so don't quote me on this, but afaik small ships are broken under the quick-fire config. Something about their damage being nullified to zero by armor, not sure. Idk about the balance in vanilla, but if I were you I'd...
    7. Keptick

      The ultimate drone R&D thread

      I actually wanted to do that too hahaha
    8. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Wha? N-no.... why would you think that *nervous breathing*
    9. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Just wanted to show a top down view of both old and new side by side, for scale comparisom. Keep in mind that both ships are missing the side wings; As you can see, the new ship is slightly longer (around 150m iirc). The mid section is also narrower on the new ship, but it's higher/longer so...
    10. Keptick

      Factory automation for large builds

      I was also curious if the game's mechanics could support such an automated system. Guess that answers my question, thanks!
    11. Keptick

      Shipyard beauty!

      So I found this while going through my old blueprints. I never got to finish it, but I might as well post it here anyways. Yes I know, the size is ridiculous. It was meant for my titan (and it's too small now)...
    12. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      It is! And I have some detailing ideas to give more reason for the distinctive shape of the ship.
    13. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Update 3 : Hull reworks Hi! This is a relatively small update, I just wanted to get it out there to show that I'm actually back and building. First update in over a year! So I essentially just re-built the side section of the hull: Old: New: Now you might think, "But Keptick, that's really...
    14. Keptick

      The Quickfire Initiative: Rebalancing StarMade.

      Does the config touch on rail mass enhancers at all? I always felt like mass enhancers were a bit on the weak side (mass/enhancer wise).
    15. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Alright so I started to work on the ship a bit, first thing I'm doing is changing the god-awful side of the mid-section: It's horrible, I hate it. Hence, wire mesh/frame hell: Should look much better. Note: In case you're wondering how the orange thingy in the first picture became...
    16. Keptick

      The Quickfire Initiative: Rebalancing StarMade.

      "The multiple-output penalty for weapons is currently disabled" If you knew the number of times I told the devs to remove this outdated, broken, and outright unnecessary mechanic... That change alone is reason enough for me to use this config pack (that and removed stab distance, good god).
    17. Keptick

      CYBERSPACE SHIPYARDS

      I absolutely love your build style, the attention to detail is astounding. Keep up the amazing work!
    18. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Hey guys/gals, it's been quite a while since I've posted here. Don't worry, while I haven't had the opportunity to play starmade due to other real life occupations, I feel like I might finally be ready to continue work on the ship. It's been on the back of my mind this whole time after all...
    19. Keptick

      Engine Porn

      I once tried to build somewhat similar giant circular engines and failed miserably (at least compared to your version).
    20. Keptick

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      Those small button/activators though :O Will be so much better looking on interior walls compared to the full block version :D