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    1. Keptick

      The ultimate drone R&D thread

      No problem, just don't do it again please :P And yea, the current dev build has issues with the server.cfg.
    2. Keptick

      The ultimate drone R&D thread

      Might be because the default config still hasn't been replaced in the dev build, it was supposed to be in the latest update though.... I'll check once I'm on my computer.
    3. Keptick

      CS: Quickfire Initiative: Rebalancing StarMade

      It overwrites AI accuracy, that's 100% sure. Not sure about other settings. I did have issues with sector size as well but it stopped, so might've just been on my end. However, a bunch of the comments explaining the settings also get set to //null seemingly at random. I have no idea what is...
    4. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Update #4 : drone rework Hi, this is a small update: I upgraded the drone's hull with better visuals, along with updating the severely outdated systems to the latest quick-fire config. This drone will be carried in-mass by the main ship. Here it is: Download link...
    5. Keptick

      The ultimate drone R&D thread

      I updated it, if only for the new appearance (the old version had seriously outdated systems anyways). You can find it here: https://starmadedock.net/content/soul-drone.1326/
    6. Keptick

      "Soul" drone - Update C11

      The drone received an updated hull and systems in line with the QF configs as of the time of this update.
    7. Keptick

      The ultimate drone R&D thread

      Wait, are you seriously implying that I faked the drone's stats? Lolwut? The reason I didn't upload the drone is because the QF configs might change again (they're in the middle of testing stuff), so there's no point in me uploading the blueprint if it'll be obsolete in a few days...
    8. Keptick

      The ultimate drone R&D thread

      QF configs (or a variant of them) will be adopted as default, no point in using vanilla. As for armor, it's not a grind if your weapons do enough damage per shot. And it makes sense that thicker armor would reduce damage more.
    9. Keptick

      The ultimate drone R&D thread

      I really don't think armor should be changed. If you make it easier for drones to kill armor you also make it easier for everything else, effectively making armor useless (again). Drones have some pretty heavy advantages already in terms of power ratios thanks to the thrust curve, they need to...
    10. Keptick

      Engine Porn

      Here's the updated back side on my soul drone. Engines of the very small variety:
    11. Keptick

      The ultimate drone R&D thread

      Here are some pictures for my drone, along with stats Front: Back: I conducted some tests against armor. Said tests were made using a 64 block total cannon-beam weapon (32-32 blocks), the same weapon system that is found on my drone. Here are the results against advanced armor (layer...
    12. Keptick

      The ultimate drone R&D thread

      Note: All the tests and following information come from the latest QF configs. They do NOT apply to the current game release. I tested multiple different weapons combos with my small 194 mass drone. The weapons outlined below were tested against ships, not other drones. Here are the results: -...
    13. Keptick

      The ultimate drone R&D thread

      He has to change some other settings as well (like max speed). Dr. Whammy I recommend that you simply replace your server.cfg file with the QF one, and adjust it to your liking from there.
    14. Keptick

      The ultimate drone R&D thread

      Yea, no... Seriously, no. Ship mass capped at 1k mass would so ridiculously limiting.
    15. Keptick

      The ultimate drone R&D thread

      That's the problem, stop playing in vanilla and use the QF configs... And sure, I'll share once I'm on a computer.
    16. Keptick

      The ultimate drone R&D thread

      Dr. Whammy I think that the issue might just be your drones. Mine have no problem taking out ships if the total mass is equivalent... I haven't tested them against targets with lots of armor, will do that tomorrow. Against targets with 1-2 layers of armor they work fine though. I also did a...
    17. Keptick

      The ultimate drone R&D thread

      ^ And there is an advantage to using a carrier in star-made. The drones will benefit from the carrier's upgraded jump drives, so faster travel from place to place.
    18. Keptick

      The ultimate drone R&D thread

      Dr. Whammy what's the mass of your fighters? Was the total mass of the drones equal or above the mass of the ship? Because it might be the case that the combined mass was just way too inferior to the ship. I'll refit my soul drones with quickfire configs, they're around 115 mass with QF. I'll...
    19. Keptick

      Robo's Stuff 'n' Things

      Odd view or not that core looks positively epic Seriously, I'm jealous.
    20. Keptick

      Shields in 0.201 Release

      Wasn't the shields regenerating under fire intentional? Edit: from the weapons 2.0 patch notes: However, QuickFire fixes most of the issues brought on by that mechanic (and the last two you mentioned). From the QF design document: QuickFire was added to the dev build, I strongly suggest...