Might be because the default config still hasn't been replaced in the dev build, it was supposed to be in the latest update though.... I'll check once I'm on my computer.
It overwrites AI accuracy, that's 100% sure. Not sure about other settings. I did have issues with sector size as well but it stopped, so might've just been on my end. However, a bunch of the comments explaining the settings also get set to //null seemingly at random. I have no idea what is...
Update #4 : drone rework
Hi, this is a small update: I upgraded the drone's hull with better visuals, along with updating the severely outdated systems to the latest quick-fire config. This drone will be carried in-mass by the main ship. Here it is:
Download link...
I updated it, if only for the new appearance (the old version had seriously outdated systems anyways).
You can find it here: https://starmadedock.net/content/soul-drone.1326/
Wait, are you seriously implying that I faked the drone's stats? Lolwut?
The reason I didn't upload the drone is because the QF configs might change again (they're in the middle of testing stuff), so there's no point in me uploading the blueprint if it'll be obsolete in a few days...
QF configs (or a variant of them) will be adopted as default, no point in using vanilla.
As for armor, it's not a grind if your weapons do enough damage per shot. And it makes sense that thicker armor would reduce damage more.
I really don't think armor should be changed. If you make it easier for drones to kill armor you also make it easier for everything else, effectively making armor useless (again). Drones have some pretty heavy advantages already in terms of power ratios thanks to the thrust curve, they need to...
Here are some pictures for my drone, along with stats
Front:
Back:
I conducted some tests against armor. Said tests were made using a 64 block total cannon-beam weapon (32-32 blocks), the same weapon system that is found on my drone. Here are the results against advanced armor (layer...
Note: All the tests and following information come from the latest QF configs. They do NOT apply to the current game release.
I tested multiple different weapons combos with my small 194 mass drone. The weapons outlined below were tested against ships, not other drones. Here are the results:
-...
He has to change some other settings as well (like max speed).
Dr. Whammy I recommend that you simply replace your server.cfg file with the QF one, and adjust it to your liking from there.
Dr. Whammy I think that the issue might just be your drones. Mine have no problem taking out ships if the total mass is equivalent... I haven't tested them against targets with lots of armor, will do that tomorrow. Against targets with 1-2 layers of armor they work fine though.
I also did a...
^
And there is an advantage to using a carrier in star-made. The drones will benefit from the carrier's upgraded jump drives, so faster travel from place to place.
Dr. Whammy what's the mass of your fighters? Was the total mass of the drones equal or above the mass of the ship? Because it might be the case that the combined mass was just way too inferior to the ship.
I'll refit my soul drones with quickfire configs, they're around 115 mass with QF. I'll...
Wasn't the shields regenerating under fire intentional?
Edit:
from the weapons 2.0 patch notes:
However, QuickFire fixes most of the issues brought on by that mechanic (and the last two you mentioned). From the QF design document:
QuickFire was added to the dev build, I strongly suggest...
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