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    1. Keptick

      Audio system finished, GUI scaling and better resource loader! Universe update dev dump 3 - [11th of October - 29th]

      Pretty sure that the "phase" plan is not being followed. He just started some stuff that would be in phase 3, while having just finished some phase 1 stuff.
    2. Keptick

      Introducing The United Star Axis

      ^ I like this guy ^ In all seriousness though, how are you making those? I get how you make the sphere, but how are you making the surface detail? Especially on the lava planet, there's no way you removed and replaces those blocks one at a time. At first I thought that you just made a sphere...
    3. Keptick

      Bug Intel error

      If it was running fine with 120 framerate, open up the "setting" file (located in the Starmade folder), find the "G_FRAMERATE_FIXED" setting (it's on line 92) and set it = to 120. If that works, you'll just have to play the game with 120 fps max. There's unfortunately major issues with older...
    4. Keptick

      Introducing The United Star Axis

      Oh my god, that has got to be one of the best things I've seen in this game so far. Probably wasn't even that hard/complicated to make, am I wrong? I would totally make something like that my home base hahaha. The only thing that comes to mind when I see that is: Lava planets when?
    5. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Oh my god it did, I never realized! The running gag is always that it's a giant flying tuning fork, but it was even more a giant chromosome before I flipped the back! In any case, I modified the shape of the back. It's a lot sleeker now (very slightly longer too): Still 0 detailing, but it...
    6. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      So I did a test, I kinda felt like the ship was too flat overall, so I decided to try and flip the whole back section sideways to give it volume. It looks... interesting. I kinda like it, will need some heavy modifications however, since at the moment the back looks way too wide/bulky in that...
    7. Keptick

      Stations / ships go invisible in build mode, please help

      You want to use /god_mode for that :) . Invisibility mode really turns you invisible.
    8. Keptick

      Stations / ships go invisible in build mode, please help

      Try entering "/invisibility_mode 'yourName' false" in the game's chat, it might've been turned on by default due to a bug. If that fails, you might have to make a new universe. Make sure that your ships are saved as blueprints before doing so, so that you can respawn them in the new universe...
    9. Keptick

      "Soul" drone - Update C12

      - Fixed some systems (like the cannon, since I accidentally increased the output size, giving it less penetration). - Re-added rail docked at the bottom of the drone (in the bottom of the central ball).
    10. Keptick

      The ultimate drone R&D thread

      You may want to join the QF discord if you haven't already. That's where most (if not all) of the discussion is taking place.
    11. Keptick

      Still in the works, the top-most images in the first post are up to date. I had to re-start the...

      Still in the works, the top-most images in the first post are up to date. I had to re-start the ship due to bugs and design changes. But thanks, seriously, that's a great compliment!
    12. Keptick

      The ultimate drone R&D thread

      About the beam thing, that's a known issue. Seems like the AI is using cannon-leading code with beams. As for missiles, they work pretty well against decent sized targets. They do have issues hitting small drones however...
    13. Keptick

      Fighter Porn

      Do drone fighters count?
    14. Keptick

      The ultimate drone R&D thread

      Very nice work Dr. Whammy , I kind of suspected that the problem with your smaller drones was the hull/system ratio (not enough space for systems). You managed to increase the system space while keeping a nice shape and esthetics, good job!
    15. Keptick

      Screenshots for official use

      Jake_Lancia Post that one with the grouped fleet of matching ships! It's glorious! Here are some of mine: Edit; If you want a good procedural background, here you go: Haven't been able to find bright red backgrounds like that in a while, sadly. Feels like the background colours were...
    16. Keptick

      The Quickfire Initiative: Rebalancing StarMade.

      Just re-posting here from the discord to make sure my test results don't get swallowed up by the chat: I made 2 weapons of the same size: 1) beam-cannon (100% slave). Here's the result against armor after a single burst (1s, 5 ticks): 2) cannon-cannon (90% slave to get 190ms reload, to...
    17. Keptick

      The ultimate drone R&D thread

      So I made a larger drone to use with my titan, for 4 reasons: The ship has more than enough space to carry larger drones Larger drone = larger weapon = more effective against armor In order to be effective against large ships (as in 100k+ mass ) I had to field ridiculous amounts of the small...
    18. Keptick

      CS: Quickfire Initiative: Rebalancing StarMade

      yep. 202.12 has the wrong default config file again though, so don't update just yet :P (just stay on 202.11a)
    19. Keptick

      CS: Quickfire Initiative: Rebalancing StarMade

      I forwarded a bunch of test data to the devs and all the issues that were found pertaining to the server.cfg problems seem to have been fixed with 202.11a . From some quick tests the "config values getting replaced" issue seems to have been fixed as well, but I'll have to do more testing to make...
    20. Keptick

      The ultimate drone R&D thread

      You can just replace the server.cfg manually, here's the link to the good file: alterintel/Quickfire You can also just copy/paste the text directly from alterintel/Quickfire straight into your game's server.cfg file :P The rest of the config files seem fine (I checked earlier), so simply...