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    1. CyberTao

      No pirates since 01.51, server cfg issue?

      I think it was more a oversight then a feature or change :p Pirates should be enabled by default for first time players o -o Since they might not realize that its off or that you could even toggle that. I dunno, guess I should Poke a Dev or Tester sometime and see what they say.
    2. CyberTao

      No pirates since 01.51, server cfg issue?

      Well, I found a single Pirate Spawn in 0.152 xD The thing is, all Default blueprints are NOT set to enemy usable :u so you would have to toggle that yourself (Under Catalog -> Admin -> Permissions (on the drop down of each Blueprint).
    3. CyberTao

      Whatever happened to the new trailer that was coming out?

      Well, bench was the guy making it, and I think he said he was waiting for the New weapons (Pretty Ships for Dramatic flyby's, and New weapons for the mock battle portion) . I mean, Why just make a trailer with just the basic AMCs on every ship when you know there is Lots of weapons coming?
    4. CyberTao

      Bug Turret AI still not working

      I played around in Single player and it seems its AI in general that cannot handle the Master and Slave system properly (Ships and Turrets) and it seems there's the return of the "Turrets can hurt the main ship" bug. I'd be fine if it was just Turrets, since I've come to not even bother with...
    5. CyberTao

      How do I control NPC's?

      Press and Hold Left Control while in astronaut Mode, and a small menu should appear on the middle-Left hand side, and should stay there until you let go of it :u Use 1-6 to select and issue basic commands to your current following crew * ^* TRhey cant enter a core or computer yet, but you can...
    6. CyberTao

      Will game be avaible for not-steam?

      I think it was talked about on the old site, and One of the Devs said they will probably still offer a standalone version.
    7. CyberTao

      What 3 features would you most like to see added to Starmade?

      Direction Thrusters; Would allow more differentiation and varieties of Ships, and Help with balancing various sized ships (Larger ships being Slower unless they devote more power to thrust) Lua Scripting; Would allow Custom Station spawning, and possibly lead to in-depth Pirate Spawning. As...
    8. CyberTao

      The Vaygr Raiders [Vaygr Subfaction]

      The Reasons for More groups is for Increased Block removable (Even with those new effects, proper Grouped arrays are probably better at tearing out hull)
    9. CyberTao

      The Vaygr Empire "To Dominate & Control" [Apply here]

      You Mean the Czar? The Titan that wouldn't Load properly after 0.14 and still remains unusable? Zoro's Ships were always Shield Heavy o -o So they are probably at Ridiculous Levels now
    10. CyberTao

      Bug Turret AI still not working

      Its not that odd, As soon as the Beam is slaved its considered a Lockon missile, and probably still uses the same coding and such as the old one, just now stats are done different for it :u I dont know of a weapon that could help you aim your beams however :u AMCs Need to aim infront of the...
    11. CyberTao

      Bug Turret AI still not working

      In the case of Missiles, did you try adding another weapons to act as the Tracker? Missiles + beam give you a Lockon missile, which in the Past Builds needed a AMC so that the turret would track and fire properly :u might still be wonky like that. And Beams are based off of the Salvage Lasers...
    12. CyberTao

      Fix lighting...

      One could argue its the rim around the light casting the shadow, since there is no proof the light source is right up close the screen :p But yeah, there is many lighting bugs -w- Would be nice to have them fixed at some point :u
    13. CyberTao

      new block ids

      If I recall correctly, you can use the Block Editor On the Connection Start up Screen (under tools) to view Block IDs :u and then Write them down.
    14. CyberTao

      The Vaygr Raiders [Vaygr Subfaction]

      Last I check Zoro and Most of Vaygr were unable to even Build new Titans :u Been that way since 0.14. So I really doubt His Ships caused much of a Problem this time around, No more then the VT base did at least o -o
    15. CyberTao

      Temporary Chat Dead?

      I think it has to do with the Client Starmade is using (Kiwi IRC) :u Been locked out a few times myself, and not even using the Smwebuser name worked. Could try downloading a different IRC client and connecting from that?
    16. CyberTao

      The Odium Pact "acta deos numquam mortalia fallunt"

      Would be nice, But I doubt a there is a server that can handle all the large ships of many factions u:
    17. CyberTao

      Advanced Build Mode - Remove Mode

      All remove mode does is invert the selection box and change its colours... just graphical stuff :u Would be a nice feature but its not gonna be all that easy to implement -w-
    18. CyberTao

      Changes To Naturally Generated Stations

      I'mma throw an excerpt from the 0.14 Update notes, cause I think it's relevant So basically it is planned, and I thought the reason that the Default stations were so empty was cause of new players? Fill them with too much stuff, and there is less of a challenge for new players (and might...
    19. CyberTao

      Looking for mature faction that uses voice communication

      Ridik doesn't run Euro-corp like Most factions are Run, and He will decline or redirect applications if he doesn't feel that the person applying would be a good fit (Like keJ for example). Ridik also knows which factions are organized, so all in all, I would recommend talking to Ridik, instead...
    20. CyberTao

      Looking for mature faction that uses voice communication

      How would you know this? Yes they dont have a Base on any server, but that doesnt exactly mean they have no presence .-.