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    1. CyberTao

      Problem With The Way A Face Resulting In Lag!

      Mmm... I'm gonna assume that when you turn around (facing Galactic South), You are viewing more rendered Chunks o -o The lag fluctuates depending on what is on screen (So you get less Lag when looking away from stuff). Could be there is Something in the sector behind you, or your ship is Back...
    2. CyberTao

      Salvage Cannons not Salvaging

      More or less it works as Such; Create a second group, which will be the slave (Only Anti-matter Cannons, Missiles, damage Beams or damage Pulse can be Slaves). Select the First Group (The Salvagers) and Press V on the Second -computer- (The Slave System). The Slave will then Augment The Salvage...
    3. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      "Force" is not a good word to use when saying there is choice. The issue of factions interaction stems from the Forums. Major factions eventually make Threads and Posts regarding themselves on the forums, and THAT is how interaction with other Major factions Start. If something were to happen...
    4. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      It does create a Problem. If faction A Plays on Server A, and it uses Configuration A, and faction B on Server B with Configuration B, How will they ever Interact? They can not change servers without having to refit or even create new ships! Factions and Players would have to basically start...
    5. CyberTao

      Weapon arrangement and effects balance and calculation

      Oh? So Effect block count is suppose to add to the Total weapon group as well? o -o Aside from adding the effect based on Ratio, I havent seen them change the actual weapon stats (which were based on group size I assume) at all :x (I use Current 0.157, no modifications, Server)
    6. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      One of the problems is that really. The BlockConfig only offers a chance to change the Base Value :u not the rate at which it increases, so its always gonna be Linear, hence the issue (I would like the option to change that -w- even after the Shield regen/capacity split). Also, I experienced...
    7. CyberTao

      A "Ship requests" section on the forums.

      I think this would go in Site support and Suggestions But merp :x I personally dont think its really needed, if a Builder wants to take requests for ships, then he/she could start a shipyard thread asking for requests (Like Incap's Shipyard). There's also a faction that was focused on taking...
    8. CyberTao

      In Game Programming

      Well, Lua support is already planned o -o for NPCs and custom Station spawn (more applications I'm sure, but thats all I could think of :P) So sounds like it should be somewhat easier to add in then some other suggestions, or maybe a simple mod? Does sound interesting though * ^*
    9. CyberTao

      star need more to them

      Perhaps he is talking about the Star in the Solar Sectors; The 'Sun's. Which are basically just a big bloom effect, and once you reach it, a Distorted looking background. There is damage yes, but thats unnoticeable in a medium sized ship. Thats what I assume he means anyways o -o not dem specs...
    10. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      Given the current Thrust system, and a little bit of Overdrive, A large ship can just reverse and get all ships in their sight (even after thrusters Revamp if they use that tactic). Whats more, the size was never specified, so It could be about 1 medium sized ship and a handful of...
    11. CyberTao

      (My Amazing Ideas for) Planet Life and Planet Variation

      The Planets are have are basically "Types" of planets. There is the Green ones, in the habitable zone and full of life similar to our own. Desert planets have too little atmospehere, heat and cooling too much for most life. Some planets will have some kinds of Creatures, simply because it makes...
    12. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      I'm not going to do that Fancy Quote thing Planr does, but; Turrets DO factor into mass now. An attempt was made in 0.14 and it seems 0.15 polished it up so that it displays right (If Keptick is to be believed) 1 Type of weapons Will NOT get a boost, Calbiri is Balancing weapons in such a way...
    13. CyberTao

      Logic: Internal sensor switch

      There is a shield Display in Game now :u When you select a Target with F it displays the Shield % remaining (Is gonna be change to a Graphic at some point). But More information on Enemy ships could be quite useful * ^*
    14. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      For all the praise that Admiral is giving Thrusters, They will also be Linear. Right now they are a fixed amount of Thruster Per Block, with Higher power cost at higher Thrust, Which is to be removed if what Calbiri said was True (It was a Post in Comr4de's Rebalance Mod) So really, I dont see...
    15. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      I do believe there is no server-setting to set maximum, or else Gigantic-ism wouldn't be a thing o -o It would rely on Admins flying around, Checking blueprints as-well as builds that were made server :u We need more options :/
    16. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      A thought Came to mind, involving my Earlier Example and Some people's claims of "Maneuverability" Being a Key factor. All you would need is a Webbing Rapid Fire AMC u: and then that point is irrelevant, since its not hard to hit with a Spray. And like Furb Said, it may be balance when...
    17. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      Ummm.... what? I CAN Dodge in a smaller ship, its not that Hard. Just have to keep ~800m distance and keep in mind your velocity. I once had a Fighter battle last over 2 hours, ended with me Giving up cause I was slowly Losing anyways~ Large ships cant Dodge though, cause of their Shear size. As...
    18. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      Get Overdrive. Hold S. When the Thurster revamp happens, that -May- change, but I dont it will change much if that's your tactic. But at the moment, Once you get above 'Frigate' class everything moves the same anyways.
    19. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      No one said a 500m ship should defeat a 800m one, But with what the Devs say 2 40k mass ships should be Equal in power to a 80k mass. Which they Arent. hence the Problem.
    20. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      Who said we are assuming a ship is stationary? Large ships are hard to miss. The only think I'm assuming is the Pilot is a complete Scrub. Thrusters wont "Fix" the current problem, because you could just load the Larger ship with the ones that boost turning. Also, -SHOCKER- My Example wasnt...