Fix lighting...

    Ithirahad

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    Um. Need I say more? There's no reason why the area nearest to a light block should cast a shadow. It creates weird dark edges around everything that just look... strange.
     

    CyberTao

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    One could argue its the rim around the light casting the shadow, since there is no proof the light source is right up close the screen :p
    But yeah, there is many lighting bugs -w- Would be nice to have them fixed at some point :u
     

    Ithirahad

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    One could argue its the rim around the light casting the shadow, since there is no proof the light source is right up close the screen :p
    But yeah, there is many lighting bugs -w- Would be nice to have them fixed at some point :u
    Yes, but if you make a room out of lights, where there should theoretically be no dark areas, it'll have the same problem... :P
     
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    My problem with lighting is that it can't affect other entities, I tried using lights on my mining ship to see the blocks in dark parts of stations/planets and it only lit up my ship. Dynamic lighting would be a very nice addition, standard in most games, but here it'd be a programming nightmare.
     

    Ithirahad

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    My problem with lighting is that it can't affect other entities, I tried using lights on my mining ship to see the blocks in dark parts of stations/planets and it only lit up my ship. Dynamic lighting would be a very nice addition, standard in most games, but here it'd be a programming nightmare.
    IDK about programming nightmare, but it could prove to be a performance... mess.