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    1. CyberTao

      A way to effectively balance things: Mass, volume, and density.

      Quite honestly, its a Place holder in my honest opinion. Else why would leaves weight more then a block of Hardened Hull? Its basically Just counting Blocks and feeding that Number into equations. But even then, from what I gather, weapons and shields will be basically interchangeable -w- so...
    2. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      Honestly I was also discounting Turrets as well. I was talking onboard weaponry, Turrets are another story. The Devs talk about balance between blocks on the main ship, So I don't imagine they were taking into account turrets either.
    3. CyberTao

      Nerf shield curves so that shields scale appropriately for Titans

      I'm gonna have to Give this one to Planr, balance isn't Linear. Lets say you built a ship thats 50% weapons and 50% shields, the "Ideal" ship MrFurb was talking about. Then lets say it was attacked by 4 ships 1/4th the size of it. The theory says that should be an equal battle, yes? Well its...
    4. CyberTao

      A way to effectively balance things: Mass, volume, and density.

      Yes and No, Ship and station type Blocks (shield dispensers, Hull, glass, weapons, etc) all weight 0.1, But terrain blocks (dirt, rock, leaves, ice crystal) Has always weighed 0.2. o -o Is what Lecic was probably confusing. As far as Mass on wedges, if you reduce the Mass because it is not a...
    5. CyberTao

      Cannot salvage planet

      Sounds like it may be a Lag related issue? Does it happen on Servers or single player?
    6. CyberTao

      Factions and Metagaming

      Not quite "Discourages". All weapons do 5 dps per block, so there is no "Best". So there is no Choice for all factions, but thats not what he's asking. What is asking is what Weapons factions fleets are going to use primarily (for their fleets) and what Passives (you cant fit them all on 1...
    7. CyberTao

      Factions and Metagaming

      One would think that, weapon Combinations, as well as Ratios and effects, would not be public info o- o Its easy to counter if you know what they are using, so keeping that secret would Add to faction fleet building, yes?
    8. CyberTao

      Problems with the format?

      Every so often the forums seems to not load proper, showing the default Purple colour on links I already viewed instead of White, and the Navigation bar at the top seems a little screwy o -o It started happening after the forums were down for a bit this morning (which was around 3pm GMT). Am...
    9. CyberTao

      Salvage Cannons not Salvaging

      This Problem is Fixed in the 0.156 Patch :u Just to let you know~ But if you cant Update for some reason, try adding a slave system to your salvager (only salvage lasers with no slaves were bugged)
    10. CyberTao

      new change must happen

      Well, there wasnt tanks (well technically there was xD) But I've done a few Planet side events with my faction :u Maybe make planets a little bigger/stable, and you can use tanks and such on the current planets o-o I think the problem here is the Player Scale on which your thinking.
    11. CyberTao

      new change must happen

      Another concern I have is the size the database will grow to, Given the sheer number of planets that Starmade could Generate. That, and if that was allowed to happen, the next step would probably be something like Dimension anchors in minecraft :u keeping chunks loaded for factories to work...
    12. CyberTao

      Locating disconnected weapon blocks

      Isnt the Numpad useful in these Cases? Turn Number Lock on, and use 1 and 3 to cycle through the systems on your ship (It will show little white dots where the blocks are) I think it was 1 and 3 to to cycle through Block types, and 7 and 9 to cycle through groups? Not sure, been a bit since I...
    13. CyberTao

      Simple Cutsence

      1 - Steering the Docking ship into position? Would be a nice graphical effect, but borderline impossible atm cause of Poor AI pathing (Is also why carriers don't work well). 2 - I don't really see why we would need that :u If you want an angled shot, use Left shift+scroll wheel and Left+Right...
    14. CyberTao

      Salvage Cannons now Focus

      That is somewhat False :u Missiles may be better for tearing out chunks, but beams would be much easier to hit with. There is no "best choice" :p That aside, Its probably cause all beams are based off the same coding or something, Try Using Right click instead of Left click for unconverged fire.
    15. CyberTao

      Beam Damage/Sec

      I dont think theres very many people who try to lead with d1000 at long range :u Whats more, Once in a fight with a Larger ship (battleship or such) I don't expect it taking much effect to Hit with AMCs, which would be able to cause far more Damage, making it the ideal choice no? :u The only...
    16. CyberTao

      Anti-Lag Changes to Salvaging Planets

      Sometimes a planet is much closer then the shop :p But that would work I suppose~
    17. CyberTao

      Anti-Lag Changes to Salvaging Planets

      Interesting, but I would have to disagree~ I've tried building on planets (old ones at least) a few times and being able to only place 1 block at a time would be a disaster :u Not even touching Flattening. Imagine trying to build a ship 1 block at a time (500-600m long battleship at that)...
    18. CyberTao

      The Vaygr Raiders [Vaygr Subfaction]

      Thats good to hear o -o The Ra Rakehn has more or less been untouchable for the same reason x- x hopefully I can get it finished someday
    19. CyberTao

      The Euro-corp Syndicate remains

      I'm not sure, but boasting about it before it is approved doesn't exact bode well methinks.
    20. CyberTao

      The Euro-corp Syndicate remains

      Okay? Got it out of your system did you? Good~