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    1. Sven_The_Slayer

      Recognized Gravity modules and logic

      That's already more or less possible. You can move docked entities with area triggers around to change gravity for a player. The only problem is they are linked to the gravity on that docked entity and not the ship itself. Even if it was changed to allow players to align to the mother-ship...
    2. Sven_The_Slayer

      Any new info about Magnetic Rail System?

      In some instances seamless transition is possible. I have a cargo freighter that uses shootout rails to fire cargo crates down onto a station and the process is seamless. The cargo container shoots out and is picked up without delay.
    3. Sven_The_Slayer

      Kupu's thread

      Very good points. A public access with all sorts of security would be a little off... If it's clearly marked I doubt it would be mistaken. I can't really say if ditching the big P has a downside because like I said it made me not use them even if I wanted to. How much text are you willing to...
    4. Sven_The_Slayer

      Buff warhead damage/radius poll

      With the direction this game is going it seems unreasonable to me to assume everything has to be docked. What's the point of having fleets if the only way to ensure their safety is to dock them? Fleets need to be able to deal with threats, the AI needs to know how to use scanners so cloaked AI...
    5. Sven_The_Slayer

      Read by Schine Schine, your Map View is terrible (and how to fix it)

      With sun damage added now I would really love a more expanded structure to systems or whatever you want to call them, the problem becomes balance between realism and game-play and Starmade does seem to have a more arcade style to it. A lot of people do want more realism but one problem is...
    6. Sven_The_Slayer

      Buff warhead damage/radius poll

      This is kind of a tough subject to discus. On one hand you have the people who like warheads and want rewards for the effort they take, I get this I want to put functional torpedoes into my carrier. On the other hand you have to consider other factors like the fact that there is no auto...
    7. Sven_The_Slayer

      Kupu's thread

      If the computer was only on a single face you should be able to use the block where you need it and not expose the face if need be. Right now I pretty much refuse to even consider using permission modules in any of my designs as there is no way to get around the fact that it is a giant P on...
    8. Sven_The_Slayer

      Read by Schine Chat Improvements - Clickable Links & Emoticons & *new* Copy[ ] Links:

      I have no real feelings on emoticons either way but I do see the usefulness of clickable links. It really should also have some server side options as well: Enable disable links and or emoticons Set a white list or black list of acceptable websites to prevent abuses. Perhaps limit it to...
    9. Sven_The_Slayer

      Most Disappointing Symmetry Fail

      I've had this happen before, just about every time those chunks wouldn't initialize so I couldn't even delete them...
    10. Sven_The_Slayer

      Brainstorm This Warhead Launcher Weapon

      Yeah that would be the biggest objection I would have.
    11. Sven_The_Slayer

      Your Favorite Decoration Block

      Yeah I would say thrusters myself. Not only do they look great for exterior and interior detail but they are functional as well. I used them for conduits on floors, ceilings, I line my doors and windows with them, the actual thruster part makes an amazing stove.
    12. Sven_The_Slayer

      Read by Council Armor Point Restructuring

      Armor is also extremely heavy, therefore you need more thrust and more power for that thrust if you want armored fast ships or you will be a slow tank. I think this is a great balance to armor and you don't specifically need power to protect your ship. I have been very vocal about my objection...
    13. Sven_The_Slayer

      Kupu's thread

      kupu I know your busy with a texture overhaul and this may be included in that overhaul but I have a small request. I've been advocating for the permission module to be able to be linked via C & V but this isn't possible in the current state of the game. At the very least a new texture might...
    14. Sven_The_Slayer

      Implemented Factory and Storage relative pull speeds

      The factory ticks twice per pull tick. Simply making them the same speed would either nerf factories by 50% or speed up storage pull. I'm sure the reason as to why the pull ticks are so slow is to prevent lag. They are perfectly synchronized.
    15. Sven_The_Slayer

      Recognized Gravity modules and logic

      Anytime one block is required to be next to another block in order to function it is not because of a design choice but a limitation of the connection system. This is the reason for area triggers and permission modules. If Schema one day finds a solution to this limitation I am sure he will...
    16. Sven_The_Slayer

      Most Disappointing Symmetry Fail

      Unless you look at it, see connections and move on not knowing that connections are missing therefor causing problems down the line. If they were all missing you would know you have to fix it.... it's a very case based scenario but it can happen.
    17. Sven_The_Slayer

      You know what is REALLY missing from this game?

      Exactly why I am not even slightly interested in NMS
    18. Sven_The_Slayer

      Most Disappointing Symmetry Fail

      That does not always restore every logic connection though o_O