The thing about rendering a holographic version of the ship is the game would actually have to render another version of the ship. This may be a possibility when the game gets a LOD system so it can render the ships with fewer details. Rendering the galaxy map may be much more viable and...
No worries.
I would like to remind people discussions over HP systems is off the topic of this thread. If you want to discuss it further I am more than happy to create a thread for that discussion or somebody else can if they feel inclined.
This is a point I made specifically in my version of this, it opens up some kind of hacking counter-play where you try to figure out the frequency your enemy use to their hanger doors.
This is not a replacement for the current wireless block. The current wireless system is great in internal...
Race class, all ships have to be in a similar class otherwise you could easily make a light fast ship that has superior maneuverability to all other ships. Kind of like entering a racing bike in a NASCAR.
Technically it wouldn't be the same as the old core drilling. When core drilling was a thing the core was a relatively weak block that would kill an entire ship. If the core were to keep taking damage away from a ships HP pool it would still have to go through the entire pool to kill a ship...
Currently the damage dealt by a weapon is directly proportional to the power it takes to fire. My suggestion is for the Pulse slave to use less power per point of damage "E/D" than the other weapon combinations. The biggest deterrent for me using pulse slaves is there is really no benefit over...
Perhaps sniper weapons would have a better zoom ability, I just want to push combat engagement range back from fist fight range so you can hold back and fire more powerful weapons and still have a chance to actually hit. Some kind of ballistics computer would greatly improve dog fights between...
I only meant a range buff in relation to the beams getting an increase in range.
Hopefully cannon + pulse + explosive effects could be increased so that artillery is actually capable of acting like artillery.
So a recent thread has got my mind spinning about how to take advantage of the weapon system that we have. The current weapon system allows us a lot of customization options when outfitting our ships but there are a few clear kings that get chosen more often than others.
Some combinations need...
It's not really comparable, one requires a change to a ship and the other is combat tactic/ how you fly. I do agree that the current system heavily favors cannon cannons especially once you get into larger ships and cannon cannon punch is extremely devastating. I think just nerfing the range...
I see the idea behind this but I will it really help? Making the range shorter for cannon cannon might just force ships to fly closer to each other and a lot of fights already happen at punching distance. It may help point defense not track missiles outside of their new shorter range but they...
Since even before the introduction of fleets I have had ships guarding my station on the server I play on. One of the other players on the server who is "hostile" to me has a cloaking capable torpedo ship so I've thought about this a lot. It's trusted community so I don't have to worry about...
Yeah for the most part you can do it very light on the logic, you are right about the object being undocked so that would probably cause issues on moving ships.
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