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    1. Sven_The_Slayer

      Read by Council Holotanks/hologram blocks

      The thing about rendering a holographic version of the ship is the game would actually have to render another version of the ship. This may be a possibility when the game gets a LOD system so it can render the ships with fewer details. Rendering the galaxy map may be much more viable and...
    2. Sven_The_Slayer

      Brainstorm This Weapon Combination Tweaks

      No worries. I would like to remind people discussions over HP systems is off the topic of this thread. If you want to discuss it further I am more than happy to create a thread for that discussion or somebody else can if they feel inclined.
    3. Sven_The_Slayer

      Suggested Optimizing Wireless Logic

      This is a point I made specifically in my version of this, it opens up some kind of hacking counter-play where you try to figure out the frequency your enemy use to their hanger doors. This is not a replacement for the current wireless block. The current wireless system is great in internal...
    4. Sven_The_Slayer

      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      Race class, all ships have to be in a similar class otherwise you could easily make a light fast ship that has superior maneuverability to all other ships. Kind of like entering a racing bike in a NASCAR.
    5. Sven_The_Slayer

      Brainstorm This Weapon Combination Tweaks

      Technically it wouldn't be the same as the old core drilling. When core drilling was a thing the core was a relatively weak block that would kill an entire ship. If the core were to keep taking damage away from a ships HP pool it would still have to go through the entire pool to kill a ship...
    6. Sven_The_Slayer

      Buff warhead damage/radius poll

      Inhibitors don't work on cloak and scanners don't work on logic.
    7. Sven_The_Slayer

      Suggested Optimizing Wireless Logic

      I've seen this suggestion before, including from myself. I really do want this type of wireless block.
    8. Sven_The_Slayer

      Brainstorm This Weapon Combination Tweaks

      Currently the damage dealt by a weapon is directly proportional to the power it takes to fire. My suggestion is for the Pulse slave to use less power per point of damage "E/D" than the other weapon combinations. The biggest deterrent for me using pulse slaves is there is really no benefit over...
    9. Sven_The_Slayer

      Brainstorm This Weapon Combination Tweaks

      Perhaps sniper weapons would have a better zoom ability, I just want to push combat engagement range back from fist fight range so you can hold back and fire more powerful weapons and still have a chance to actually hit. Some kind of ballistics computer would greatly improve dog fights between...
    10. Sven_The_Slayer

      Brainstorm This Weapon Combination Tweaks

      I only meant a range buff in relation to the beams getting an increase in range. Hopefully cannon + pulse + explosive effects could be increased so that artillery is actually capable of acting like artillery.
    11. Sven_The_Slayer

      Brainstorm This Weapon Combination Tweaks

      So a recent thread has got my mind spinning about how to take advantage of the weapon system that we have. The current weapon system allows us a lot of customization options when outfitting our ships but there are a few clear kings that get chosen more often than others. Some combinations need...
    12. Sven_The_Slayer

      Read by Schine Minor tweak to a certain combo.

      It's not really comparable, one requires a change to a ship and the other is combat tactic/ how you fly. I do agree that the current system heavily favors cannon cannons especially once you get into larger ships and cannon cannon punch is extremely devastating. I think just nerfing the range...
    13. Sven_The_Slayer

      Read by Schine New Permission blocks? + Allies permissions

      Do people who don't belong to a faction actually go faction-less or do they just make their own?
    14. Sven_The_Slayer

      Read by Schine Minor tweak to a certain combo.

      I see the idea behind this but I will it really help? Making the range shorter for cannon cannon might just force ships to fly closer to each other and a lot of fights already happen at punching distance. It may help point defense not track missiles outside of their new shorter range but they...
    15. Sven_The_Slayer

      Read by Schine New Permission blocks? + Allies permissions

      Why does it need any blocks? Why not expand the faction menus to add all these features?
    16. Sven_The_Slayer

      Looking for way to share

      I myself use OBS, it's free and does a much better job than what I used before (Fraps)
    17. Sven_The_Slayer

      Buff warhead damage/radius poll

      Since even before the introduction of fleets I have had ships guarding my station on the server I play on. One of the other players on the server who is "hostile" to me has a cloaking capable torpedo ship so I've thought about this a lot. It's trusted community so I don't have to worry about...
    18. Sven_The_Slayer

      Recognized Move block in build mode

      This would solve sooo many issues with a ship I have...
    19. Sven_The_Slayer

      Any new info about Magnetic Rail System?

      Yeah for the most part you can do it very light on the logic, you are right about the object being undocked so that would probably cause issues on moving ships.
    20. Sven_The_Slayer

      Term 3 Council Applications Now Open!

      I think you have that backwards :p Criss oversees the council