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    1. Edymnion

      How Fast Do You Go?

      I do, but its still three or four jumps to get back to Spawn from my station whenever I have to go help somebody out. Thats why I built a warpgate back there instead. Default range on jump drives is too short for my tastes. I would think an actual FTL jump drive engine should be enough to get...
    2. Edymnion

      When making ships, do you completely fill it's insides?

      Like everyone else is saying, it depends. On my current workhorse combat miner, I do have a fair bit of empty space inside of it. Mainly because I have large recessed turrets in the front half of a hull built around a salvage array in the back half, and the turrets don't go all the way down...
    3. Edymnion

      Brainstorm This Missile ammo brainstorming

      Well, if we want to talk about storage realism, lets talk first about how I mined the entire crust and mantel off of a planet, and then put the entire planet IN MY POCKETS to manually walk it inside my station to put in a number of storage crates that in real life would fit in the same space as...
    4. Edymnion

      Computers and modules

      I haven't personally done it myself yet. I don't play single player, and don't have admin access to the server I'm on.
    5. Edymnion

      Does cheaper armor weight less?

      Yes, standard armor is heavier than basic hulls, and advanced armor is heavier than standard.
    6. Edymnion

      Boarding Dave

      As in stopped playing, or hit by a bus kind of dead?
    7. Edymnion

      White Boxes in the Galaxy Map

      I'm getting it to. Just updated to the latest drivers and still nothing but uniform white boxes as far as the eye can see.
    8. Edymnion

      Bug Pixel Format not Accelerated

      I had this problem after a complete reinstall of the OS. Turns out the cause was I forgot to install the drivers for my video card, and the system was resorting to using the basic windows video drivers which wouldn't handle it. Soon as I installed the real drivers, it worked fine.
    9. Edymnion

      Pyrite Scout 2015-08-28

      Overview Length: 43m Height: 11m (15m w/ turret) Width: 23m Mass: 381 (with turret) Thrust: 860 Turning: 2.0 X, 2.9 Y, 1.7 Z Defense Power: 282k with 50k/sec regeneration Shields: 10k with 770/sec regeneration HP: 133k Armor: 119k Offense - Main Cannon/Cannon (100% efficiency): 40 block total...
    10. Edymnion

      How Fast Do You Go?

      For the record, the one I'm on is 300 m/sec normal limit. Fast enough to get around without being ridiculous. I freaking hate spending large amounts of time doing nothing and being unable to automate it. I wouldn't mind a slower speed limit if I didn't have to constantly sit there with my...
    11. Edymnion

      500 meters vertical ship power layout

      I find it makes the build easier. When I make a docked generator, the first thing I do is build a generator that can hit soft cap (or whatever particular power/size restraint I'm aiming for). Then put in the transfer beams and the capacitors. Set the beams to a test fire pulse, and then...
    12. Edymnion

      The Rail show off thread!

      Its the same reason docked power generators create lag. The system is constantly running collision checks.
    13. Edymnion

      500 meters vertical ship power layout

      Wow, thats a lot more complicated than mine. I just have each reactor with a single computer, and build them in pairs. A simple pulse clock with a 2.5 second delay between pulses to an activator and a NOT on the mother ship, then hook those to wireless blocks with the other end on the...
    14. Edymnion

      How Fast Do You Go?

      I'm genuinely curious about something. Does anyone actually play on a server (or on single player) with the speed limit set to the default slow-as-Christmas 75 meters per second? Default settings for several things in the game seem awfully low to me (speed, the build mode sliders, etc), does...
    15. Edymnion

      A more User friendly way to connect warpgates

      Well, if memory serves, you can only have one station per sector, and you can only have a gate on or as a station. So at no point should there ever be two different gates in the same sector, so... why don't we just directly input the sector coordinates into the computer?
    16. Edymnion

      Boarding Dave

      Hey WolfChild, would you mind if I uploaded the red version of this I edited? Actually, seeing as it doesn't look like he's posted anything since 2014, I'll go ahead and post it and just make sure to reference the original.
    17. Edymnion

      The Rail show off thread!

      Ah, gratci. Didn't realize it was actually built into Starmade. That makes things a hell of a lot easier! Don't have anyone else to fly the ship, so had to jump around a bit to get the shot, but I think it gives the basic idea. Then the same thing in reverse with a press of the same button...
    18. Edymnion

      The Rail show off thread!

      Don't know how to record gifs in game, so I'll just have to describe it. My capitol ship I'm building had space for fighter bays that were just barely bigger than the fighter itself, and I know from experience it would be a pain in the ass to manually fly in there and get back out again, so...
    19. Edymnion

      How to make credits as a begginer?

      Alternative to making Warp Gate modules for cash and paying the 1m for a station, but riskier (that I just heard about last night and have not personally tried yet): 1) Fly around in a fast pod and visit all of the unknown stations until you find an abandoned one instead of a pirate station...
    20. Edymnion

      Griefing with a torch?

      Someone on my server found where somebody else had put a station in their claimed system. The asked what they should do about it. My suggestion was to buy a torch, get in there and find the faction block, and cut it out. Then drop your own faction block and take the station for yourself...