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    1. NeonSturm

      Jump Inhibitor Logic

      I think that 1m^3 checker-board should be punished in all it's ways (including the recent quadruple armour). I have nothing against more efficient designs (up to 200% is ok or even 400% if it is only volume, not mass and not cost). But I hate wasting performance. The ships should be built to go...
    2. NeonSturm

      A real walker!

      There could be a decorative block which works as block-placer when in decorative mode or single-player. But it should be off by default on multiplayer. Perhaps the abilities for abuse are smaller since we have limited cargo space.
    3. NeonSturm

      A real walker!

      Why do you not try caterpillar designs? XY|. 012345678 Z| 01|. T–T–––T–T .|sticks going backward. 11|. T–T–––T–T .| sticks 10|. | | . | | .| holes You would have 2 fixed feets, one which is fixing in front and one which is detaching at rear. The one thing I really like to see is...
    4. NeonSturm

      Bug Chat bugs and annoyances.

      0. Bug: The new chat is more annoying than the old chat. It should be better, so I consider it a bug, details follow. Note: I don't know if any is reported already, but certainly not all. 1. Annoyance: When pressing enter, you see all text-messages of joined channels. But it's really, really...
    5. NeonSturm

      Mina's Ideas & Stuff

      you forget the damage pulses :p
    6. NeonSturm

      Bug Issues with Weird FPS, model visibility, rotation preview

      I moved 1m. The zoom changed only because of blocks above my head (where my head should be displayed. As you can see, you see nothing. No player-avatar. I tried to make a screenshot like the one you took as example, but it didn't work. Lag statistics are included, but the white text bottom...
    7. NeonSturm

      Mina's Ideas & Stuff

      yes, put the core into open space at the end of some antenna. Everyone targeting it will shoot 99% of times into open space ;)
    8. NeonSturm

      A concept to fundementally change warpgate functionality.

      I'd like if you can get a ship with 68 gate blocks for a 16x16 gate to an open destination. This ship would build a gate jump back with a cheap 2-point connection. In your main station, you hop into a 9x9x18 exploration ship which can now use this cheap connection to build a bigger gate around...
    9. NeonSturm

      Quadruple armor without cheating

      Advanced should get +20% ehp per mass, but +50% cost Basic should get -20% cost per ehp, but require +50% block-count to archive the same ehp Standard has no such change at all. Everything should have modifies compared to standard, this would make them easier to compare! We have 4D and 6...
    10. NeonSturm

      Bug Block-info: ±20/100 accuracy is absolutely inacceptable!

      This would be another issue/bug/topic. Do you know how much 10'000 cores with just a faction module in a 100x100 area would lag?
    11. NeonSturm

      Wormhole Generators in Starmade

      And if you would think this through even more … Length, area, space, "planes in hyperspace" – hyperspace the thing 1 level above space in some definitions. Water is 3D – you may call it hyper-area. The surface is 2D, an area. So we can say a ship travels on an area while a submarine travels...
    12. NeonSturm

      Bug Block-info: ±20/100 accuracy is absolutely inacceptable!

      You only have 1 faction block on your ship. You do not build it for armour like hull blocks, but for it's function. But I still agree.
    13. NeonSturm

      Wormhole Generators in Starmade

      Madman198237 If you would have to enter the location before you start charging the jump drive, gate-drive aka wormhole players which have the source or destination sector loaded might see energy fluctuations on their environmental sensors (the arrows in your screen which show possible targets)...
    14. NeonSturm

      Bug Block-info: ±20/100 accuracy is absolutely inacceptable!

      I would have to login. I had a login, but lost it since they switched to Phabricator. Maybe I make one when they added modding… Another login-page :(
    15. NeonSturm

      Quadruple armor without cheating

      EDIT: I wanted to contribute to the question how to evaluate the 4-dimensional weight mass cost volume graph. Not only do you have 4 dimensions, you have 4 measurement units (compared to 2 in 4D Space-Time). I reduced them to 3 measurement units which we are more likely to be able to handle, by...
    16. NeonSturm

      Mina's Ideas & Stuff

      Good idea, but TP-blocks are sometimes sold out or expensive on some servers. It's an additional block you have to use for ships.
    17. NeonSturm

      Small Arms, Combat, and Loot

      EffectivePawn96 I like the weapons how they are. You can clearly distinguish weapons (2 sticks one angle) and utility-tools (box with a hole for fingers). Building hand-held weapons like ships would lead to someone shooting you with a shotgun and because it looks like a marker-beam you don't...
    18. NeonSturm

      Reduceing the size of turrets with weapon emitter blocks

      Good rules are rules that do not span 13700 pages. In germany, we had arbout 340 laws when we had the Weimarer Republic, but now we have 13700. Back then it was possible to learn 1 law every day and know all the law in a year, but now we need 40 years for that. And why do we have so many laws...
    19. NeonSturm

      Quadruple armor without cheating

      Block count = volume (exception quadruple armour) it interacts with evasion, turning speed, mass and cost Mass = how many thrusters you need and how many reactors for these thrusters indirectly affects block-count, mass with own mass, cost for thrusters/reactors because reactors (especially)...