NPC Mercenary Contracts

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    With NPC factions coming, it would add to station viability if some or all of them could be approached for protection contracts.

    Your faction pays a certain amount of money, specifies a sector in their own territory, and for x days if any faction enemies appear in that sector or anyone attacks the faction in that sector, ships from the NPC faction begin spawning in just like pirates.

    (This is partly inspired by NeonSturm's proposal regarding warp gates).
     

    NeonSturm

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    Have you not forgot something? like writing a feedback or clicking a rating-button? ;)

    But to be balanced, your station should have something they desire to use
    also they should not suicide if they cannot out-power the enemy.

    Just count weapon blocks and shield blocks and if the attacking player has more than 1/2, they shouldn't even try.
    But their fleet should be 10x as big as your station, to push the size attackers need.

    I don't know if credits alone are enough to balance the amount of protection.
    If they kill some attacker they should also own the loot.​
     
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    I like this idea. I want.

    And the Pirates/enemy will be much more harder to kill in this case!

    Meaning there would be new ship designs.... Mm
     

    Crimson-Artist

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    i do believe that schine has said that we will be able to have NPCs/fleets patrol in this way. So its most likely planned
     
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