Search results

    1. Edymnion

      Overdrive Jump Drives

      Simply put, let us slave overdrives to our jump drives. Use the standard 3x effect for 6x power cost it does for everything else, to get upwards of 3x the distance for 6x the charging cost. Small ships that can't afford 6x the energy cost of a max power jump drive have shorter jumps, while...
    2. Edymnion

      Place/Remove Range Limit

      Simple request, a slider for a block distance for placing/removing blocks. Always frustrating to be working on one side of a hull, and your lined up placement suddenly decides "Nope, I'm going to jitter at the last second and make you place/delete that block from the opposite side of the ship!"...
    3. Edymnion

      Star Trek / Low Profile Turrets?

      Okay, I know I've seen some before, but the search engine is failing me. I've finally given in to temptation and started building a decent sized Federation style ship, and its getting far enough along that I need to start thinking about turrets. Now, I can build an effective turret, thats...
    4. Edymnion

      Best logic to activate a jump inhibitor in a pirate?

      Keep the clock, but activate it with a turret. I know you can have an area trigger column on either side of a turret barrel so that when the turret swings through it it'll activate, but you might be able to put an activator/button on the axis block itself. If you can do that, build a backwards...
    5. Edymnion

      Pirate bases are useless to raid now?

      Oddly enough, I've seen TURRETS on pirate stations drop loot recently. The delta stations specifically (the diamond shaped one) has turrets that seem to have loot chests in them.
    6. Edymnion

      Has power generation changed?

      Well, more to do with the fact that a mothership's weapons can't hit it's own docked entities. A power drain beam would fire straight through a docked reactor without touching it.
    7. Edymnion

      Shipyard: Entity Not Valid in Database

      Nope, the answer is no, spawning the ship in and then deconstructing it to a design does not work.
    8. Edymnion

      Shipyard: Entity Not Valid in Database

      Would spawning the ship in from blueprint, docking it to the shipyard, and then deconstructing it to design solve this issue? I'd have to spend a good bit of time installing enough thrusters to get a titan shell moving enough to spawn it in and dock it, so I'd rather not resort to that if its...
    9. Edymnion

      Weapons feel too weak

      Please note that we currently have a bug where explosive on cannons and beams is capped at 10% efficiency.
    10. Edymnion

      Weapons feel too weak

      I think it sounds like the problem you are having is that you are making a single solid cannon block and then getting upset that it only does one block's worth of damage. Instead, make a checkerboard array like you do for salvage arrays. Spread that cannon out over a much larger area and...
    11. Edymnion

      Do faction bonus to mining depend on target location or origin?

      You get the bonus for mining inside your territory, what you are mining doesn't really matter (well, other than say a station). Push the asteroid into your space, and you'll be good. I've also seen people talk about building warp gates on junk asteroids and then pushing valuable ones through...
    12. Edymnion

      Disable Shipyard

      That looks like a bug to me, or at least an unintended consequence.
    13. Edymnion

      Shipyard: Entity Not Valid in Database

      So first I was loading my capital ship design into my shipyard, and it loaded just fine. Said I couldn't edit it in the current format and that it needed an order. Turned out my anchor was too close to the end and the nose of the ship was sticking out past the front of the shipyard. Whoops...
    14. Edymnion

      Disable Shipyard

      1km x 400m x 600m for purely the shipyard module section.
    15. Edymnion

      Disable Shipyard

      Simple request, an on/off switch for shipyards like we have for factories. My biggest shipyard eats nearly 2 million e/sec, which requires multiple docked reactors firing at all times to keep it from draining it's station dry and throwing nonstop errors. It would be really nice if I could...
    16. Edymnion

      Warpgate Exit Marker block

      Yeah, I would really like to see people actually exit through a warpgate instead of just appearing somewhere in the same general sector.
    17. Edymnion

      how do you guys make your ships look good and function well?

      Black magic. We can teach you, but you're going to need a live chicken.
    18. Edymnion

      Microtransaction Idea: Community Store

      Then come up with something better. Least some of us are TRYING. Don't like the idea? Fine, ignore it or just say you don't agree. This kind of personal insult trash is IMO unacceptable in a forum who's entire stated purpose for existing is to throw crap at the wall to see what sticks and...
    19. Edymnion

      Specialty Filler Blocks

      Exactly. The various burnt dirts and colored lava and true junk blocks (that can't even be sold or used, only thrown away) still drop left and right in pirate loot clouds. Why not simply make them 0 mass gap filler? They're already there, they're already wasting space as drops, they serve no...
    20. Edymnion

      Specialty Filler Blocks

      I prefer to build an attractive hull then fill it with systems, and stop when I reach the point where I'm just wasting blocks adding capacity I don't need.