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    1. Edymnion

      What happened to the PvP scene?

      Its been said that they're looking at ways to store designs in the cores of ships. If we could store the ship's design in it's core, and have the core survive so that we could take it back to our shipyard and then have it rebuilt using nothing but time and energy, that would help. I wouldn't...
    2. Edymnion

      Recognized Exploration/System Bonuses and Actual Empire Building

      Maybe take an approach from SimCity too. Have the ammenities needed to support a population have an associated cost (like the cost for roads/water/etc in Sim City), but have the NPCs generate more than it costs to support them. So that you can't just build a huge ghost city and wait for it to...
    3. Edymnion

      What happened to the PvP scene?

      You already hit the main problem square on the head. Ships are too costly to build in a universe of limited resources. Until there is a way to build without strip mining entire systems, nobody is going to want to fight willy nilly, it will be purely the domain of griefers. On my server, I've...
    4. Edymnion

      Are devs thinking about StarMade supporting Overwolf?

      Just a general reaction? I already hate this Overwolf thing. The game already has suitable screenshot capabilities, there are better dedicated recording programs out there, and good freaking god *NO* I don't want to chat with steam users or share crap to social media. This thing just reeks of...
    5. Edymnion

      Turret Axis Wedges

      Pretty basic, a wedge to put turrets on a diagonal surface without having to resort to axis docked to partial turned rotators.
    6. Edymnion

      The game I want to play

      Yeah, bottom line is they're going to have to use larger bit sizes for the blocks. We're going to need a lot more block types.
    7. Edymnion

      Gravity Detection?

      Would it be possible to have gravity blocks send a logic signal indicating if you are currently within that block's field? So that we could set up transition areas where we can use logic to turn gravity on, but not toggle it if its already on? For example, on ships many times the gravity will...
    8. Edymnion

      Recognized Exploration/System Bonuses and Actual Empire Building

      Just brainstorming some ideas for things to make exploration and system claiming more important/viable: One thing I love about the Civilization games is resource management. The thrill of finding the PERFECT place to found a city in is awesome. It can be the difference in a small science/gold...
    9. Edymnion

      Bigger weapons should have greater range

      No, but I want to be the guy with said turrets. :D
    10. Edymnion

      Star Trek / Low Profile Turrets?

      Excellent. I mix up my main turrets on my current gunboat for missile/beam and cannon/cannon just to give them something to do while the torps reload, but it had never occurred to me to intentionally overlay a beam and a cannon. Which is good, because I personally greatly prefer cannons to...
    11. Edymnion

      Star Trek / Low Profile Turrets?

      Yeah, given that this is the current state of my build, I don't think its going to be practical to resize the ship based on the turret design at this point. This thing is currently sitting on 50m power reserves, with plans to up it to 100m. With docked 1m e/sec reactors in the catamarans. I...
    12. Edymnion

      Overdrive Jump Drives

      Server configurable, but default is 128 sectors. Since we don't know what any given server will do, we have to refer to the default game settings. Yes, the devs have flat out said that not only is getting to another galaxy supposed to be hard, its supposed to be a lot harder than it is now...
    13. Edymnion

      Read by Schine Salvage beams harvest loot clouds?

      At the base level of 50 blocks long (a 1 x 1 x 50 salvage is powerful enough to eat a block in one tic, and hence is the most efficient design), a 10k block salvage array would only be 200 individual array lines. Assuming proper checkerboarding, that would end up being an array thats only 20 x...
    14. Edymnion

      Star Trek / Low Profile Turrets?

      Oh yeah, Overdrive is a given.
    15. Edymnion

      Star Trek / Low Profile Turrets?

      I've been considering this: Big horizontal rotational base at the bottom, the vertical rotation axis right up there at hull level, and then just one wee little piping of cannon/beam/missile/whatever poking out the top. Have the entire underside be a big quarter sphere that would just barely...
    16. Edymnion

      Read by Schine Factions redesign.

      I'd just be happy if the damned faction permission levels worked again.
    17. Edymnion

      Overdrive Jump Drives

      Warp gates are currently 128 sectors, or 8 systems. If you OD'ed on a Warpgate that would get you up to 24 systems. That still wouldn't be enough to reach another galaxy in one shot
    18. Edymnion

      Are devs thinking about StarMade supporting Overwolf?

      Seriously, I'm getting a major "I'm a 37 year old advertising agent that has been hired to promote this product. I have detailed knowledge of what is 'cool' and 'jiggy' with the target market audience." kind of vibe here.
    19. Edymnion

      Star Trek / Low Profile Turrets?

      JJ may fornicate himself with an inanimate iron rod after what he did to Star Trek, but the older ships were actually pretty nice. That redone Enterprise as horrible though... But lets go for original universe, seeing as how the Abramverse just sticks guns on everything with no concern for...
    20. Edymnion

      Read by Schine Salvage beams harvest loot clouds?

      You seriously need a bigger salvage array on your main miner. 10,000 block salvage arrays are what I consider default for any established player's mining ship (and thats 10k salvage blocks, not counting cannon blocks). If you're having trouble powering that, look up how to do efficient reactor...