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    1. NeonSturm

      Better Times

      Agree Actually, we all develope. The only difference is that the development of our brains is not shared as Java / C++ code.
    2. NeonSturm

      Re-definition for the entity chaos

      There are 3 separate types of dockers for 4 separate types of entities. undocked entity flexible docked Separate entity attributes BUT weight diminishes if it can supplement it's own thrust, but else it's fully disabled (not logic, but weapons, shield-sharing, etc) Formula: thrust with...
    3. NeonSturm

      Read by Council diagonal duotone blocks

      Where is the problem? I only see the build-helper being it because we already have it. If you had an entity docked at your core and would build on it, it were already possible. But it is not viable because it's complicated to do. Thus this is not a suggestion about new blocks, but about a...
    4. NeonSturm

      NPC Crew Repairs

      If you had 2 armour plates, can you repair the one not facing the enemy ship while engaging in combat? If repairing sub-entities would not put the master-entity in repair-mode. Else, I would de-pair the entities and re-pair them before I move.
    5. NeonSturm

      Read by Council shield overcharge block

      If your ion-cannon does 20x damage to a shield and the shield has 100x hp, the tank will last 5 seconds. With passive ion however, the tank may last 12.5 seconds. Even if ships which shield-supply are put into combat-state, it shouldn't be different from having shields on the main ship, for...
    6. NeonSturm

      Read by Council Pirates Don't Fire On Escape Pods

      Or better: add AI modding support.
    7. NeonSturm

      weapon scaling

      Yes, because of wrong math We had speed,range, reload,damage The problem with that was that the percentages of reload/damage added up (sum) instead of dps being divided into damage and reload. Furthermore reload was more desireable after setting damage to the hp of exactly one block. Similar...
    8. NeonSturm

      Deep Storage Ingots

      You may separate oil and need more tanks (more tanks = more volume) But when digging for uran, you can throw away most of the stone (3% uran).
    9. NeonSturm

      Custom NPC Races or Factions

      But we do not require full skins. What if we had modular skins? (take head from this and feet from that, …) If we could colour them like colouring the background/foreground colour of this post with CSS-rules. It could all be done client-side after downloading a skin-pack. Take StarTrek...
    10. NeonSturm

      Deep Storage Ingots

      I think the 50% option is not worth it. +100%, 2x is minimum, but I would go for 3x. I hope some factory-stuff gets available on ships. Not computer production or more techier things, but refineries. The Japanese Wale-hunter fleet has hunters and a factory ship which processes the wale...
    11. NeonSturm

      "Offset" for copy/paste

      We finally need a context-based hotkey system. WASDQE should be used for that action. How about coupling it with the mouse too? > Q = activate/deactivate while paste mode is active (switches wether you move your view or the blocks). > AD = next/previous plane > WS = toward/away > mouse-moves =...
    12. NeonSturm

      connecting logics to docking

      You can, but you need a punchcard reader and doors for this, or 2 opposing punchcard readers But I would prefer a more stable solution too – adding 4 punchers to each dock for just that is annoying.
    13. NeonSturm

      Remove System-HP of Hull and Armor

      I disagree. Remove system HP from hull and a critical hit in your missile array will kill your ship. I guess hull is "fortified system hp". However, I agree that there should be a reason about balance decisions in a wiki, or topics like this are encouraged to spawn.
    14. NeonSturm

      First Ship Purpose?

      I voted Aesthetics because it's the only appropriate option aside transports. Transport: Gravity launchers (and pickups), teleporters and lack of NPCs or MP-ships (timezones) make this option unattractive for me. Cargo: No anti-missile turrets? No overdrive miniguns with push or emp...
    15. NeonSturm

      Remove System-HP of Hull and Armor

      Hull isn't meant as armour, but to colour corridors and such (it's light too). Only Standard/Advanced armour are meant to be real armour. System, Armour, Block HP.
    16. NeonSturm

      Shipyards able to Sync with the Community Content

      But one might label it "StarTrek" another one "Star-Trek", "starTrek-deepspacenine" or "ST;DS9" Perhaps we should encourage some tagging standards. You could need: "WIP" or "Versioned" or "Final", not more than 1 option. "Rebuild" or "FreeBuild" if "Rebuild: StarTrek Warhammer … if...
    17. NeonSturm

      Cannon with explosive effects

      All hail the void :) Is this the only bug we should know?
    18. NeonSturm

      Resurrecting an idea: Consolidate Armor Block Resources

      I'd like if you had kilograms of armour volume and square meters of paint in your inventory. Perhaps you could link factory enhancers or slave factories which do the cutting and melting part to the shipyard.
    19. NeonSturm

      "Offset" for copy/paste

      Offset and position-size. 1. If I point on a block, I expect the paste to "go away" from that block not "into that block". 2. I expect that pointing at the upper half lets the paste "go upward" and pointing at the lower half it "goes downward" - same with left/right. I wish we had an option to...
    20. NeonSturm

      Shipyards able to Sync with the Community Content

      I would like syncing preview-pictures of ships in SY or auto-generating data like mass and used block counts in CC But it could be messy. In a Warhammer-server I do not want Star-Trek ships and vice versa.