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    1. jayman38

      Are the plex lifters going to stay like this?

      There should be plenty of adorable, rotund spaceships.
    2. jayman38

      Ship purchasing

      Thinking back to the heady days of the game HardW[a]r, I'd like to see physical ships available in a locked-garage type of shop. Paying opens the door.
    3. jayman38

      What are your plans for the rails?

      To paraphrase Buzz Lightyear: Motion. Motion everywhere!
    4. jayman38

      In-Ship-Teleporter

      I like the OP suggestion. It would add a lot of options. It should probably be super-expensive both in terms of block price and stand-by energy usage. Most people will probably not use it. With that said, if it were developed, it might be implemented very late in this game's development cycle...
    5. jayman38

      Remote Activated Spoolable Jump Drive

      Thanks!
    6. jayman38

      Remote Activated Spoolable Jump Drive

      Can players enter computers? Specifically, can they enter the jump drive computer? If so, can they have just that one thing (jump capacity) on their hotbar (assuming they have one; otherwise why enter the computer at all?) and be able to charge it up as a crew member? "Scotty, lay off the jump...
    7. jayman38

      Jay's Engineering Journal

      With some quick checks, I found out that I can make eight docking points mid-ship that will accommodate the "ready pack" cargo pods, assuming that the pods have their cores in the middle of the pod structure. (9x11x21) If it's not in the middle, well, then, I might still be able to make 4...
    8. jayman38

      Pulse - Unacheived Potential

      Some people don't like randomness, but random block damage could work. At that point, it might be simpler to revert to existing pulse damage behavior. (Calculate which blocks fall in the pulse radius and hit them all at once.) Shields are a whole-entity thing, so the pulse damage will hit that...
    9. jayman38

      F3 Fixed

    10. jayman38

      Pulse - Unacheived Potential

      This incorrectly assumes 100% effect system match, but people regularly put incomplete effect systems on their weapons for partial effects. Meantime, damage will be applied to individual blocks. Even with the HP upgrade, individual blocks can be destroyed. Therefore, I don't see how your system...
    11. jayman38

      Middle Mouse Click for secondary block placement

      The up-carat, which is shift-6 on English keyboards. I wish there was a way to tell a program to look for a signal from "the button on the left of the numbers, no matter what character it returns." You should get a tilde key. They are awesome. I feel better just having one in the room with me...
    12. jayman38

      Middle Mouse Click for secondary block placement

      Maybe the alternate placement could be the default if there is no block selected as the secondary selection. Is there a way to un-select in build mode? If not, maybe use Alt-~ (tilde or some other character near the numbers) to reset the secondary selection to nothing-selected.
    13. jayman38

      Middle Mouse Click for secondary block placement

      There are frequently times when I want to build something where two different block types alternate. I would like to recommend a change to build mode where Alt-<number> puts a secondary selection on a block in the hotbar. Then, when the middle-mouse-button is clicked, this alternate block is...
    14. jayman38

      Help Creating Good Looking Ships

      I recommend only a rare use of pentas and tetras. Mostly as shape-connectors. My lesson from using large quantities to build angled walls was a somewhat ugly-looking hatch pattern and to avoid creating that in future builds. (The hatch pattern only becomes visible in certain lighting...
    15. jayman38

      Is there a trick to straightening turrets?

      No. Auto-return on turrets has been requested in Suggestions a number of times, but we don't have it yet. To ease the burden, I think you can use arrow keys (up and down) to switch from the main ship to each turret in turn. That might make it slightly less painful. Note: Using arrow keys...
    16. jayman38

      Is it possible to get a filled blueprint?

      If you host your own server, you can save your ship, then use admin commands to destroy or spawn the blueprint at will.
    17. jayman38

      thrust and block placement.

      To go into more detail, thruster blocks can be completely covered by other blocks and still add to the thrust rating for the ship. Lots of flexibility there. A lot of people will cover up their engines with lava blocks (or lights, or crystals, etc.), so that the lava looks like the engine...
    18. jayman38

      Pulse - Unacheived Potential

      I think due to calculations for all the blocks within the radius, and with the radius able to double with a slave system, I don't think the game can properly handle a bigger pulse radius. Therefore, I think it just needs to "shoot" the ball, much like a cannon, making it a flak cannon. Possibly...
    19. jayman38

      half block

      Very interesting, thanks! That only leaves a total of 16 possible orientations. Not nearly enough. No wonder it would need an extra bit to double the orientation bit space.
    20. jayman38

      Read by Schine [Make Decorative Block Usable] Scaffolding = Ladder

      Something I just thought about while responding to another thread, that included light bar blocks: make light bars climbable as well. That way, you can build ladders into walls, using those light blocks as rungs, whether lit or unlit. (I'd still like a way to activate/inactivate many connected...