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    1. Dr. Whammy

      Do not make this game die

      Fighters/bombers with one shot torpedoes. Or 2... or 4... Check! Restocking... Check! Guided Weapons that actually hit the target... Check! Did we miss anything?
    2. Dr. Whammy

      Do not make this game die

      Personally, I think warheads are the answer. I think if warheads get a substantial buff, you'll see more players willing to use them to take on capitals (I know I would:D). You'll start to see fighter squadrons and small task forces sent out to try to take down these behemoths or at least...
    3. Dr. Whammy

      United Star Axis - Faction info page

      Now we're talking! Consider your offer accepted. You're always welcome in our space.
    4. Dr. Whammy

      Do not make this game die

      Most of the OP's complaints stem from the fact that people got bored and left in between development phases. Given that this game is in the alpha stages, this was unavoidable. The only solution for strictly PVP players is to have servers set on battle mode or one with creative mode/admin spawn...
    5. Dr. Whammy

      Introducing The United Star Axis

      This just in... The Axis has discovered what appears to be the ruins of an ancient pyramid on a desert planet... So... an advanced shop, a city and a pyramid... All in the same two system radius? What are the odds?
    6. Dr. Whammy

      Introducing The United Star Axis

      BREAKING NEWS!!! A Star Axis deep space mining ship made contact with a nearby Terran colony on the planet Altirius. As history can attest, first contact with an off-world spacecraft can be tense but the people of Altirius quickly recognized the mining ship as being of Earth origin and the...
    7. Dr. Whammy

      A Question to all the ship builders.

      Now THAT is a fine piece of work. I tip my hat to you sir. :cool:
    8. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      This weapon is a 6 part system. Part 1: The main body Part 2: A central "primer" which uses an area trigger to activate a wireless logic, which then sends a signal to the main body to release the sub-munitions. This system is buggy due to the game's weird collision checks so it doesn't fully...
    9. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      I told you I'd go all D.A.R.P.A. on you guys... Now the fun begins. This is my first guided warhead-based weapon. It automatically picks a target, homes in on it, then fires 4 logic torpedoes in a spread pattern. The warheads can be deployed and detonated remotely from the launch station as...
    10. Dr. Whammy

      AI + Pulse Weapon Primary works now

      I'll just leave this here... ;)
    11. Dr. Whammy

      Introducing The United Star Axis

      ...And the torpedo madness continues! Ladies and gentlemen, it is with great pleasure that I present to you... The Scatter Pack 4 Guided MIRV Torpedo. This is a prototype guided multi-warhead weapon that homes in on a target then is remotely 'detonated' from the launch station. All you...
    12. Dr. Whammy

      Factories have me completely baffled.

      A huge factory (1 factory with a bunch of enhancers attached to it) allows for mass production. A big refinery/micro assembler is a good idea if you don't like waiting for your minerals to process before being able to build at the factories . I tend to build 3-6 basic factories, each with...
    13. Dr. Whammy

      Recognized Firing a Weapon Outputs a Logic Signal

      WANT... SOOOOO much WANT!!! :eek: Recoiling howitzers, Gatling rotation animations, Star Trek warp drive flashes... The ideas... they're in my brain again!!! Shine team, For the sake of creativity and my sanity... Please make this happen.
    14. Dr. Whammy

      Recognized Display Module

      Something I'd be interested in would be the ability to further increase the maximum font size up to and including the vertical dimension of the screen. This would be for identification and communication purposes as well as aesthetics. I like the current displays but you need to be very...
    15. Dr. Whammy

      Suddenly Sentient Ships

      Well, that's definitely different. Sorry about that. Could they have been bobby AI attacking a distant target? A malfunctioning fleet perhaps?
    16. Dr. Whammy

      Introducing The United Star Axis

      I'm experimenting with a new type of upgraded star-fighter... It's somewhat slower than my past designs (advanced armor will do that) but much more powerful and energy efficient. I think I'll use these for area defense near my base. Dimensions: L 13m, x W 13m, x H 9m Mass: 47 Thrust: 101...
    17. Dr. Whammy

      A Question to all the ship builders.

      I think I have a natural aptitude for this sort of thing. I've been a ship builder for as long as I can remember. When I was a kid, I used pen and paper, sculptures, modeling clay, and folded paper to make ships. Later, I used Legos, Construx blocks and eventually, Windows Paint; creating...
    18. Dr. Whammy

      Suddenly Sentient Ships

      Doubtful. Here's what probably happened. Either some randomly-named PLAYER ship flew in, approached/touched another ship that didn't have a pilot, DROPPED OFF A PILOT and then BOTH ships started moving around, and eventually BOTH flew off. ...or an ADMIN flew in pressed TAB+F8 and took...
    19. Dr. Whammy

      Why do you build big ships?

      Technically, I do build large ships however, they are essentially large mobile space stations that fit the Axis fleet inside of them. The average length for a Star Axis ship is about 100 meters. Their mass ranges between 4000-8000. I use basic interiors to show a control room, engineering...
    20. Dr. Whammy

      Survey: Ship Stats

      Ok... I'll bite. The following is the approach I take toward combat effectiveness. You mileage may vary and I'm sure others will chime in if I've missed anything. Energy Cap/Regen: Push toward the 2 million power regen soft cap. You can easily get 2 million out of a 100m long ship. If...