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    1. CyberTao

      Discussion : How to improve game combat ?

      The idea of raising shield caps to overpower damage is the same as telling people to not use as many weapons. If ships weren't so front heavy with DPS, you'd get more out of the battle, but people design ships to do maximum damage and then get sad when other ships cripple too fast? Wasn't that...
    2. CyberTao

      Discussion : How to improve game combat ?

      By default in the config, missiles move at 1.98 times the server speed, and missile+beam gets a x2 modifier so it's quite close to 4 times the server speed (Cannons are actually 10 times in comparison, with no speed modifying on any slave). Cannons are far too small and too fast to see them...
    3. CyberTao

      Custom Faction Permissions

      Doesn't the faction permission module restrict things like docking/activating things based on Rank? More rank levels and the ability to rename them might be nice though.
    4. CyberTao

      Bug or admin?

      Game is still in development, and the Wiki is handled by community members. If you think it is not up to par, feel free to try to amend it. Try looking at power generation, something actually needs an explanation though, instead of thrusters, which are pretty much linear and you can easily learn...
    5. CyberTao

      Discussion : How to improve game combat ?

      The point I was trying to make is that people already use missiles for most combat scenarios from what I hear, while the ship would not die instantly, computers are normally put near the core, or together. Even if computers are moved away, your missing large chunks of blocks and depending on the...
    6. CyberTao

      The Spaceship Builders of Minecraft

      I had thought we established that Starmade and Minecraft were different games long ago, and that trying to compare them was pointless. Both have their perks and the best you can do is show them Starmade as another option, in case of more people like Crimson that really just wanted to build ships...
    7. CyberTao

      Discussion : How to improve game combat ?

      So how does HP work? Will it be akin to a second shield with a layer of hull giving greater HP? Remember the original Pierce was made with the HP system in mind iirc, it's perk was that it could go right through the outer layers of hull, whereas Punch could not, so what do you think that means...
    8. CyberTao

      The Tartaran Empire - Recruiting

      To be fair, that could have been taken as a war declaration as well.
    9. CyberTao

      server.cfg ship size limit variable

      I would rather, instead of a hard limit, options for scaling systems and weapons so that they are far less viable in large quantities. But I'm not against it, since a hard limit would still be good in some cases.
    10. CyberTao

      Missile-Beam, or Pulse Weapons

      The buff is relative, almost all other weapons have a 5dps per block system, so increased damage means increased reload. Missile+Pulse has I think 2-3 dps per block? Missile+Cannon is something that could be used with explosive to do rapid damage to hull. Missile + Beam/pulse also needs more...
    11. CyberTao

      Missile-Beam, or Pulse Weapons

      I'm pretty sure Missile+beam was made with fighter combat in mind, because there has to be a counter for everything, else the fastest ships will win. I think the non-lock missiles could do with a speed and radius buff, and missile+beam could use a speed nerf (from what I understand in the...
    12. CyberTao

      Atmosphere blocking Projectiles?

      That would be the hard part really. I personally don't like seeing planets salvaged down to a thin layer of rubble, not because of the lag, but because it ruins the planet. As such, I'm for removing ores from planets and adding a "drill" module that can harvest ores and materials from the...
    13. CyberTao

      Atmosphere blocking Projectiles?

      The problem I see with just a single layer is capital ships playing "peekaboo", sticking their nose ends with weapon outputs below the layer. Think of bubble shields and shoving your nose under to negate the shielding entirely, it's that same issue. So multiple layers would be almost required...
    14. CyberTao

      Atmosphere blocking Projectiles?

      Why not just add stages? Break the atmosphere into 5 layers for example, each layer the shot travels through would decrease the damage by 25% and after 4 layers the projectile would just be removed, as it would have 0% damage left. The reason I said 5 layers, but said you only need 4 layers to...
    15. CyberTao

      Creative worlds

      An infinite shop is a lot more useful than having everything stacked in your inventory, it's already sorted and has a search function now, so it's really useful (just put your ship next to one when you build). Also, this section of the forums is for Site suggestion, game ones go in just...
    16. CyberTao

      procedurally generated horror mobs

      I can't speak for the new ones (haven't seen them much), but the spiders only spawned on the old ones anyways (They looked more like bases meant for land than space). There is a reason they give scrap as well, could always ask around chat if your curious.
    17. CyberTao

      Atmosphere blocking Projectiles?

      "Pierce" is already an effect, so might lead to confusion. Plus it's kind of a mouthful compared to the other effects. Good try though.
    18. CyberTao

      Atmosphere blocking Projectiles?

      Just a random thought I had, and not sure if it was every suggested but here goes. The idea is that a new effect block is added, and 'conventional' weapons (cannons/beams/missiles) are blocked by a planet's atmosphere (both ways, from within or outside). In order to attack through an...
    19. CyberTao

      Shields and turrets

      To be honest, I expect them to try and aim for all of them, in the sense you could easily change the configs and switch between the styles. Some form of optional shield sharing should be available as an option, and I can't say for certain which servers would even use it. More diversity in server...
    20. CyberTao

      Forums Rating System

      A short area to write a comment as to why you rated it as such? You mean posting in the thread and quoting/mentioning the points you agree to, while also pointing out those you don't? When I agree, it's because I agree with the majority of the post, and the parts which I don't I'm not against...