Turrets no longer aim at or anywhere near the direction of their target.
AMS Turrets still don't fire at missiles.
The lag storm of the executioner comes out whenever the AI turrets or otherwise tries to react to something.
Blueprints no longer load the AI settings for modules as active if they...
As for the not retaining their settings thing? I did check that by resaving a blueprint into the new format and it didn't retail the active status of the AI in the turret at all.
Noticed this too and to make things even worse turrets and anything else saved with the AI active when saving are no longer active when loaded from the BP. It is like turrets are trying to aim at their target yet are unable to aim directly at them. A few patches ago all turrets worked fine but...
So far push beams are the only way I can think of total control over direction. The issue is right now you need an insane amount of logic to control direction a bit more.
lol Ion Pulse Missiles + some damaging effect version of them on fully auto fire by use of logic = a very deadly weapon combo but how do you get the power to supply that?
Lets see if saved with an active AI module the BP in question no longer loads with it active. Also new ones have the new stat display and the old ones don't. So we have to resave all our BPs again to get them displaying right and even than if the AI was active on save it no longer is when loaded...
Lets see if saved with an active AI module the BP in question no longer loads with it active. Also new ones have the new stat display and the old ones don't. So we have to resave all our BPs again to get them displaying right and even than if the AI was active on save it no longer is when...
hmm OK that is strange I'm seeing different results with BPs saved before the patch. ?_? Guess I'll resave the BP in question and make sure all the settings are what they should be. No idea why the AI isn't aiming where it should though
lol here we go again. here's the collateral damage list. :P
AI Turrets are even worse than before. They no longer face anywhere near the direction their target is in
AI turrets meant for Anti Missile still don't shoot missiles down
AI Turrets are laggier than before any AI action now...
Well here's the offender or a single version of it. Try docking 12 of those together. Couldn't save the one I was trying this with because the lag was god-like.
Well it could be brought as an effect or some kind of sub system that is like an effect but more on the side of an ammo change. That said every weapon has to have a counter of some kind and with no counter + logic auto firing + fleet AI being added at some point + a few other things = very OP...
Yep happens more than you think too.
That depends, I say you try programming something like this a for a week and I think you'll change your tune a bit on this note. Programming is far harder than it looks even for the supposed experts. Although I agree on one thing though and that's making...
Seeing a lot of world restarts but I've got my single player world setup as a nice build area and don't want to have to go through this over and over again. XD
In any event I'll post up pics of the offender and a single mode version of it and see if anyone else has issues with it later and ways...
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