nope nowhere near a planet, near a rack of turrets well it's several copies of itself docked together also my ping in general is in the 500s near the spawn shop. >_>
This just started today too.
OK this is rather annoying. Was working on a large rack meant to drop a base on each plate of a planet in one go but now I'm too the point where it is so laggy I can't even move enough to dock the last 2 sub racks. I've got no clue why this is happening either. >_>
hmm there a way to set an NPC faction to automatically set relations to player factions as they are made? Say a player makes a faction for themself, the game detects it, relations are set. Sort of like how pirates are everyone's enemy and the trading guild is neutral to everyone from the...
Blind jumping is very dangerous though I've ended up in more stars and stations than I care to keep track of with that. It's a bad case of out of one firing pan and into another hotter one most times. XD
He's talking about before you leave and while you are going into galaxies not the null spaces between them. If the path is long enough you are going to be more worried about getting there and less about what is in the way. I've jumped into blackholes before, cores of stars and almost...
Yes I know that little snag of the other point having to be loaded so it would only work on players until they decide to turn their ship into a ram and send the detector flying who knows where.
I know one of these is a lot of work but would it be possible to string together a network of small enemy detectors to a main display of some kind that tells you what detectors are going off in the system?
Like for example the receiving main detector has a huge cluster of lights that when no...
Getting rather annoying with flying anywhere within a few sectors of the sun and nearly getting fried like a well-done turkey. It'd be nice if the death sectors for a star were able to be displayed or not by a simple checkbox like other things are. Just a nice thing to have.
Having a can/can't be used by others permission is still going to be handy and a can/can't be used by the AI is also useful. Now as for each faction AI or not having a list of Blueprints specifically for it now that'd be handy all by itself. :)
I just ignore fools that try this stuff to me. If they take it totally to real life they are insane and need to be put down. >_> There's no figuring out my real name without knowing me personally and my in game name is a rare name on most games to have for some odd reason.
I've also noticed docked entities don't vanish with the main body if the main body overheats currently or change factions if you change in by admin commands or by faction blocks. When they are no longer part of the main one they'll change back to whatever they were, that's the reasonable part...
You do need more capacitors and reactors. Reactors only work if you have enough of to put the generated power into so raising the power cap with capacitors is the only way to go.
Yes they are and how rare they are is in the configs. :) I think I have the rarity on mine set to 3 times the number of plates a planet just to run into them but not too often.
hmm sounds interesting to say the least. Would be rather handy as well although the real question here is should it be it's own block or should it be merged with the current AI block? Other than that it's a handy idea and yes the one player armada is going to need to be nerfed beforehand. :)...
Yep and dropping power and movement as well means the only way out is a fully charged jump drive from before they lost power. :) Also means nothing inside the ship trying to kill you or outside it for that matter.
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