OK than adding damage to the list of things used to say how much power should be used by a cloaker or jammer could be done too and not just mass. :) The more mass and weapon damage you've got the more power you need. In the case of weapon damage being added to the equation it should only be a...
I'd say it is more of graphics lag than server lag in that case as for the one AtraUnam mentioned I've been near ships with large numbers of overlapping collision boxes and that murders the server and client in one go. XD
While I have no issues with a larger ship perma-cloaking/jamming I say the more mass it has the longer the Cooldown should be on it when it gets decloaked. :)
This idea would be handy, servers wouldn't have to ban planet mining at this point but with some of the other ideas here boost asteroid mining to compensate.
lol it isn't that bad. Now I don't have to worry about a ship the size of my planet coming out of nowhere and cloaking again before I can shoot it.
Also they are trying to make a game not ruin it. If you want the game to be better provide some ideas and solutions to the various balancing...
lol thinking of tempting fate with many docked entities again too but the one that gets me is the more changes there are to render the worse it gets. Say we have a single sheet of armor the is completely smooth, than just off to the side we have a sheet of spaced armor that is made with single...
This would be handy info to know later. Thinking of tracking down a host of the free type at some point so knowing how to remote update and restart would be handy. Automatic Updates and restarts are more useful though in the long run since the manual ones are likely only needed when things go...
hmm strange I did save one this patch with the AI active and loaded it again to test and it didn't load with active. >_> Going to test that again to be sure but might reinstall as a last resort and that I shouldn't have to do in the first place just to get everything working again. >_>
Most of mine are able to fire straight up but not turn totally over. Some of these turrets are made to guard stations and planets so being able to fire totally vertically is useful. As for anymore than 90 degrees straight up nope did that once and never again.
The only time I use multiple AI modules is when only one of them is able to turn the turret and nope not on these turrets and the only one with more than one AI is using the other AIs as extra Fixed barrels to target with and I'm still working on it.
Tried that a while ago and if it is off by default where on earth in the configs is it? This was actually the second thing I did after spawning some of my old BPs as AIs to check if they were functioning as they where suppose to be.
That said I've coated the ship, base, and barrels with enhancers and nothing is working. Small turrets that are no bigger than a 3^3 box aren't working either.
lol as someone turns the station part into a huge shell around the ship needed to move around and makes it their home base. XD The nightmares of having to face that down. >_>
I say let us make a ship a home base but make it so the ship and anything docked to it aren't able to cause damage or...
It might be more bugged now because turrets that worked fine before the patch hardly turn to even try to face now. Even simple ones that didn't need any beforehand. While they do still shoot at their target they aren't even facing it half the time.
Tab + F8 may be fast but it would be nice to just spawn it docked with a specific docker used by both entities too since most servers we can't pull this trick on.
It does make it easier though.
Been hunting around for build servers to mess around on that are good enough ping to where I can build without feeling like I'm playing in a slideshow. Learning very vast my toaster of a computer can' take more complicated builds due to there being way too many parts interacting.
I see one...
The thing it my very small anti missile turrets have the same issue and they didn't need any mass enhancers at that mass since they practically have no mass to begin with. >_> Also several turrets with mass enhancers aren't working right either it's like mass enhancers were turned off and the...
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