I'm sure we've all had bad days and seen people have plenty more so what's the worst deaths you've had or seen. Provide pics or videos if able of them or just talk about them whatever is easier. :)
lol My gates have enough firepower to guard themselves but also they act as respawn points, public factories, and a nice place to dock to hide from pirates. People tend to not want to nuke them because they do more than poof you somewhere. :)
lol seen that a few times. I've got one that is just as annoying. Sometimes my station will going into super stretch mode where the image gets bent out of shape. Oh any here's the best part, Collision box totally MIA. >_>
lol I fixed the movement with a push effect but the AI is still dumb as a rock. It needs to at least know how to use all the things given to it to use or at least it can use them. I've figured out when building an AI ship to make it so each weapon if needed has it's own AI controlling it...
Yes the sin of sins where you have to kill the thing to get the loot it has both storage blocks for loot to spawn from but is also mostly made out of resources in capsule form. I'm working on a ship design for these things and it is going to be maddening for players to face them because to get...
I've got two very annoying ones. The first one is a bug that causes planet plates to not just flip but end up partially inside their core. Only ways to fix it are to either make everyone affected logout of the area for a few or just murder the planet. It seems to only affect plates players...
The issue is the fact the markers don't go away. >_> Other than that I can make a doomsday satellite I can leave over a planet for a while and just wait.
Those lovely things you use to farm them into extinction for fun. In my case an AI controlled satellite ship with a singe super long range weapon to ping the pirate station and a crapton of logic swarm missiles to murder them as they turn up. :)
What are your tactics and other means to farm?
I figure rather than retyping this idea here I'll just link to it and save a few miles of typing: http://starmadedock.net/threads/orbiting-asteroids-and-other-asteroid-ideas.20269/
In my case the first idea there was to have stray asteroids fly in from the edge of the system in unloaded areas...
more or less it varies depending on who you ask. I generally consider things under 100m small ships, 101-500m medium small size, 501-1000m medium, 1001-1500m medium large, 1501m+ large ships, 10,000m+ I'm dead before they render. XD
Oh don't worry some of us have doomsday weapons for that. Been tinkering with one and just need to get it to where I only need one of it to kill a planet or at least make the people on it panic.
The only issues I'm having are a lot of the bugs that were turret and AI ship related seem to have...
Just went through and tested this, you can repair the individual block Structure and armor but you can't repair the overall ship/station structure and armor. So you'll end up with a layer of blocks that are harder to kill but the rest of the ship isn't going to fix itself over time.
Strange an annoying this is it is like every time I make a change to the gate itself or the rest of the station around it the thing refuses to remember the destination it sends too. O_o
OK now I'm stumped. I have no idea what's going on at this point some sectors it'll work and others it won't going both ways. I'm thinking the marker might not be overriding the last saved destination or something because this and if it works or not tends to be rather spotty.
Attached the...
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