I've ran into PKers before unlike most PVPers these guys don't leave anyone alone. They intentionally hunt anyone they can most often people that can't fight back and yes even gang up on well established players to try and take them down. There is nothing fair and square about these guys...
hmm something new to tack onto my home base. XD Would also be nice to add an arc tool as well to make sure we can make arcs consistently. Both semi-circle and the curve with strait lines on it. This would speed up making the arcs for the shipyards. :)
Would rather have HB invincibility be a server option and if people want to turn it off let them. In any event as for a new setup to determining if the base can be destroyed or not well I'd say asking the community what kind of possible setups for this would be would be a good idea because just...
It is rather annoying too. Orbital sectors show up as a mesh box black texture and the facing direction arrow in build mode is also blackened out. Is there any way to fix this?
hmm the HB protection should only be removable if you are online to defend it. So if no one is online in the faction it shouldn't be removable and they'd have to be over a certain rank for this to happen as well. This way griefers can go burn somewhere due to wasting their time on the various...
Like investigating a haunting and not finding a thing other than a waste of time. XD Sometimes you find totally nothing and other times you find a motherload with a huge monster nearby. :P
hmm useful since things like this are a pain to figure out but lets see what we can cook up for as many shapes as possible. So we can all know what works in what space.
Never had the issue but then again it might be because in some cases the game is trying to save a huge amount of things. If the server has enough area that people have expanded into the saving of it might be locking things up due to the huge amount to save.
hmm if you want OP than why not instead channel the damage orbiting ships deal into generating more power to use on the planet? Why negate it when you can put it to use? The more damage they try and deal the more power you have. :P
hmm might be a bit OP but then again. A Starting player shouldn't be able to setup a base this strong through off the start but in theory we could use the existing shield blocks for this but change how they act on planets.
Another funny and laggy thing that could be done with planets is to make it so when blown up the plates shatter randomly into smaller fragments and asteroids. :) Turning the plates into shotgun blasts and needless to say on servers with collision damage on it gets deadly.
It'd be easier to make it so the length, width, and height have an affect on the beam for a group in the face direction. Say repair amount is one of those lengths, repair depth is another, and repair beam width is the last one. :) No need for enhancers on this although different effects and...
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