- Joined
- Jun 25, 2013
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It seems to me that lots has been said recently (or maybe all along) about the ship cores and the combat dynamic they cause, namely, that winning a fight involves drilling a hole through the enemy ship to the core. I propose a solution.
We all know where the core is because that is where the little display diamond is on the ship. What if the diamond surrounded the whole ship? What if the size of the marker was dependent on the ship itself? What if you actually had to dig through the whole ship, ripping whole chunks away, trying to locate the core? What if taking out weapons control actually mattered, because you need time to locate the core in the ship? Suddenly escape pods would become a viable idea when your ship is too damaged. Burnt out hulks would remain in space after battles, since the core wasn't found but the ship was abandoned.
I think having the display marker NOT tell us exactly where the core is located would drastically alter the way that combat takes place in the game, while still allowing the simple construction mechanics that the cores exist to produce.
We all know where the core is because that is where the little display diamond is on the ship. What if the diamond surrounded the whole ship? What if the size of the marker was dependent on the ship itself? What if you actually had to dig through the whole ship, ripping whole chunks away, trying to locate the core? What if taking out weapons control actually mattered, because you need time to locate the core in the ship? Suddenly escape pods would become a viable idea when your ship is too damaged. Burnt out hulks would remain in space after battles, since the core wasn't found but the ship was abandoned.
I think having the display marker NOT tell us exactly where the core is located would drastically alter the way that combat takes place in the game, while still allowing the simple construction mechanics that the cores exist to produce.