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    1. Space Shaman

      Positional locking/All-surface dockers

      also i think what you're calling spikes ships are just efficient ships with no design put in, or hull the spikes you mean are power reactors right?
    2. Space Shaman

      Sensor + area triggers

      You just described current area triggers.
    3. Space Shaman

      Positional locking/All-surface dockers

      That's not really a flaw in the concept as it is a counter strategy. If I were worried about other people trying to board my ship, I'd do that. Or have an anti astronaut pulse turret.
    4. Space Shaman

      Sensor + area triggers

      Yeah. I would see them activate on contact act as they do now and use either a clock or their own periodic sampling to turn off when a player leaves. Perhaps then you could configure them with linked activation modules to require a certain number of entities to activate. Then instead of...
    5. Space Shaman

      Positional locking/All-surface dockers

      Though that would achieve a similar effect, you'd just be following the other ship. The idea is that you can look out your drop door and still see the same part of the other ship at the same part of your view. What do you mean by spikes ships?
    6. Space Shaman

      Clean up astronaut toolbar

      That's what Schine is doing already, and a good way to get ignored.
    7. Space Shaman

      Clean up astronaut toolbar

      So, how would these be accessed?
    8. Space Shaman

      Improved Area triggers

      Exactly
    9. Space Shaman

      Positional locking/All-surface dockers

      These are intended be ways of making boarding parties more feasible. Positional locking: This would be a system where a ship can rotate and move in the same way an aligned player does relative to another ship. An easy way to limit and balance this would be to require the "aligning" ship to be...
    10. Space Shaman

      Improved Area triggers

      Area triggers in their current state toggle adjacent logic whenever an object intersects their detection area. This is not ideal. It would greatly increase their functionality if they output an off signal when objects exit the are or when there are no objects left in the area. Perhaps it...
    11. Space Shaman

      Absolute Rail Rotators

      I think the incrementing functionality should be kept. Perhaps you could be able to switch their type in advanced build mode? Referring to the area trigger part, right? Interesting. I don't see how you could do that with a sensor that only outputs true or false. Detecting whether something...
    12. Space Shaman

      Absolute Rail Rotators

      are you sure? In a way it makes sense that they do this.
    13. Space Shaman

      Absolute Rail Rotators

      You cannot depend on rail rotators to be where a logic system expects them to be. This is due to the fact that when they collide, they return to their initial state; meaning they become desynchronized by a measure of one rotation. You can't detect what position the rail is in to correct this...
    14. Space Shaman

      Janni moderate raiding fighter 1.0

      This is a redo and update of an old ship I would always use. Install as you would any ship. Enjoy!
    15. Space Shaman

      Intermission Escape-pod System 2.0

      This is a little escape-pod, launch-bay combo I made. The pod itself is fairly compact (5x5x5) and comes equipped with a seat, one medical cabinet, auto-propulsion, gravity, thrusters, a pre-charged jump-drive, lighting and clear signage and other countermeasures for panicking idiots. The...
    16. Space Shaman

      Ideas to make boarding parties work!

      It's still an excellent idea.
    17. Space Shaman

      Ideas to make boarding parties work!

      A maneuvering AI: It would also have settings that would make your ship mimic a larger ship and maneuvering to stay in place relative to a larger ship. This would allow players to drop over using the gravity of the first ship and board an enemy ship. Having weak spots or gaps in shields over...
    18. Space Shaman

      IMO Biggest things wrong with the game

      Yeah but those are so slow!
    19. Space Shaman

      IMO Biggest things wrong with the game

      It would be nice if they added maneuvering AI that would give players an auto-pilot option. It would also have options such as flying in sync with another ship to allow players to drop over and infiltrate it. "Linda AI" lol Having weak spots or gaps in shields over plexdoors would be nice to...