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    1. Space Shaman

      Just a couple more display module and sensor features.

      Personally, I would like a new block for this. The display block should be for display and should be further optimized for such. They should add a code block that can be titled with a name enclosed in square brackets. The name in square brackets can be outputted to other linked code blocks or...
    2. Space Shaman

      Display Module Formating and Number Crunching

      Does starmade support amharic characters?
    3. Space Shaman

      Display Module Formating and Number Crunching

      Display blocks have some severe limitations: Creating images is a chore born of character width The newer ship variables you can now display can't be modified in many ways one would want and in fact expect. List of solutions: Formatting: Add a monospaced option. This should take the form of a...
    4. Space Shaman

      Bobby AI Warhead Option

      Actually, I have a better idea for the self despawn system: Connect a warhead to the core. If that warhead goes off, the ship overheats with a time remaining of 1 sec. This is better because it means you can reduce lag for dumbfire torpedos also. logic thrusters would be more useful than an AI...
    5. Space Shaman

      Linked texturing for thrusters.

      I have my own solution to this. Alternate textures. You could choose from within the core what you want all of your thrusters to look like on each ship individually. For example: Ship 1 could have all normal thrusters and ship 2 could have thrusters that glow and look like ice crystals. Another...
    6. Space Shaman

      Bobby AI Warhead Option

      I agree. In conjunction with a logic beam system and logic toggleable bobby AI's, this would be excellent.
    7. Space Shaman

      Alternate textures for individual ships (Not texture packs)

      I suppose I didn't mention that you shouldn't be able to swap any texture to any other texture. Just ones that convey a similar idea. For example some sides of race gates make a very nice floor. Immagine computer systems that look to be made by a different race or company than usual. A good...
    8. Space Shaman

      Alternate textures for individual ships (Not texture packs)

      Let's say that you want a smooth shell of advanced armor covering your ship. Problem is, advanced armor has a beveled look to it making your ship look like a tiled floor. Alright, you install a texture pack that fixes this. Wait, there's a problem. You have a ship that incorporated the...
    9. Space Shaman

      Astronaut Bubble Shields -- Dune style!

      i could see that.
    10. Space Shaman

      Astronaut Bubble Shields -- Dune style!

      Yes, It might make more sense for It to be have hit points. Perhaps it would be set to be 100% of the players health, however this percent would be configurable. Perhaps having another person behind you with a power supply could extend the life of the shield. Well, it's not exactly smart to...
    11. Space Shaman

      Astronaut Bubble Shields -- Dune style!

      No, whether the shield needs to be selected to be on or not, any sort of shot from inside would hurt the user instead. The shield does not break. Using the current tool system, the shield would be an astronaut tool that you must activate to use. No, but the shield would destabilize after a few...
    12. Space Shaman

      Sensor + area triggers

      That gives me an idea actually. Recall me saying this: Let's say they do detect docked entities. With the mechanic I mentioned above you could require at least 2 entities, which would negate the door detection.
    13. Space Shaman

      Positional locking/All-surface dockers

      My Idea for this is to require dedicated anti boarding ships. Perhaps the "magnetic grapplers" would have signatures, like docking points, that a turret could be configured to target.
    14. Space Shaman

      Sensor + area triggers

      I needs to be a feature. You can detect docked ships using the rails themselves. It's more functional for it to not detect it's sibling/child docked ships.
    15. Space Shaman

      Sensor + area triggers

      Only one way to find out! Nope! they don't! As you can see here, it does not trigger. And yes that is another docked entity with a trigger in the same spot just to see if that works. (it don't)
    16. Space Shaman

      Astronaut Bubble Shields -- Dune style!

      In the novel DUNE, people make use of off-surface shields that stop things above a certain velocity from passing through and touching the shielded object or person. Shield Don't mind anything it mentions about the movie. NO! IGNORE THAT! The main idea: A bubble shield just for astronauts. This...
    17. Space Shaman

      Sensor + area triggers

      Docked entities don't affect trigger areas.
    18. Space Shaman

      Sensor + area triggers

      My point was that with the changed triggers you could build a consistent and bug-free trigger door (non rails) with only slightly more blocks than the common buggy area trigger door with the current triggers. I was referring to rail doors here. The area triggers can take up the same space as...
    19. Space Shaman

      Positional locking/All-surface dockers

      The way mass enhancers work is they make the main structure heavier essentially so that bigger things can dock to them, not the other way around. The way i've described it above, you'd need a much lighter ship than the main structure. And remember, these would require power. Magnetic dockers...
    20. Space Shaman

      Sensor + area triggers

      No, you see the door would simply close on you, since by stepping through the auto door, you'd leave the trigger that was behind you. But that's only if you're using vanishing doors and if you aren't smart enough to use them differently than the current triggers. With this change, you can make a...