Improved Area triggers

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    • Legacy Citizen 5
    Area triggers in their current state toggle adjacent logic whenever an object intersects their detection area. This is not ideal.
    It would greatly increase their functionality if they output an off signal when objects exit the are or when there are no objects left in the area. Perhaps it could require a pulse to check the area and change state like the new detector block.
     
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    Calhoun

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    So high signal if an entity is within the trigger and low if it's not? I could get behind that!
     
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    Well them and a bunch of other stuff is buggy as because its detecting as you said above and on a live server you can lag through it.

    Activation gates etc
     

    jayman38

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    Toggle area detection is non-intuitive and requires overly-complex logic to detect departures. This suggestion is a better form, and has been requested ever since area detection first came out.