Depends on "blockbehaviorconfig.xml" setting on the server. Default setting is 2000 damage with an 8 meter blast radius. On light vs Dark, I think it's set to 12,000 with 20, meter radius. I can't wait until they are officially buffed. (smiles evily...)
So I refit ye olde Pathfinder transport that everyone's probably sick of seeing...
I wanted to know just how much destructive force I could cram into one of these guys.
Mass: 5858.
Shield: 800,000 (20,000 recharge)
Thrust: 9573
Armor class: Standard
Armament:
- 2 guided missile turrets...
You're a little late to the party but that's ok; better late than never. Take a look at this.
That launcher predates launch rails but can easily be adapted to use them.
They ONLY thing missing with regard to warheads is a damage and radius buff.
You betcha... I was going to make a gif animation of it but I don't have any good screen recorder software.
This design is a "terminal"; used as an entry point from a star system into the warp gate network. I'll be making a series of 'extension gates' composed of two combined gates to extend...
Star Axis subsidiary; Sturmgeist Advanced Sciences has managed to create a stable interstellar warp gate. This is a dramatic improvement over the outdated gravity catapult technology the Axis used to leave the Earth, years ago.
This prototype gateway has a 90 meter wide aperture which...
Astounding... Both of you...
I'm starting a countdown to see which one of you creates something outside the limitations of this game, causes a logic time paradox, divides by zero, etc. Before we know it, you two will probably recode StarMade IN StarMade.
This was just a test to see if I could pull it off. Future variants will have 6 sided coverage. Next time, I'm thinking of building a full ring/square to slide the entire length of the yard with up/down "wipers" on the ends.
The Axis has designed a basic shipyard auto-repair system to patch light armor damage.
This system will be installed on all Star Axis shipyards and made available for public use.
It's too soon for us to evaluate; as it's only a basic shape. Stop worrying if it looks good and just build onto it and MAKE it look good.
As for the cockpit/bridge; you can do it 'fighter-style and put the cockpit in the front or you can do it 'navy -style' and put it on the top like an...
I like the design. It's a little rough but you'll learn. Tip: It's always easier to start small to learn how your own style works. Then you can scale up to something larger.
This is just the amateur astronomer in me but... personally I'd stay as far away from black holes/worm holes as I can... They'll kill you in astronaut mode and pull adrift ships in.
I haven't done any in depth testing but I'll list the weird fleet behaviors I've noticed so far.
- Fleets apparently don't need any thrust to move to another sector.
- I often have to issue an order several times for them to carry it out.
- They have a tendency to stop and spin in place if they...
In addition, I'd like to see the carrier recall command apply for docked carriers as well. A carrier should be able to undock/re-dock its fighters/drones whether the carrier itself is docked or not.
Since the Command system is technically a ship, I can use the 'carrier recall' function for fighters, drones and even a few star-ships so drones can be used both offensively and defensively.
As for home base protection; I'm not too concerned since this is only my "small" command system. It...
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