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    1. Dr. Whammy

      How do I make this game fun again ?

      Three things... 1) This game is in the ALPHA stage... If you want to play with your "present" before "Christmas", don't complain that the dev team hasn't "wrapped" it yet. The game is still being built and should not be mistaken for a finished product. 2) There is a generous supply of...
    2. Dr. Whammy

      Introducing The United Star Axis

      This thread was originally meant to showcase Star Axis ships; basically any of my units that you might see flying around on a multi-player server. At some point I messed up and hijacked my own thread (can you even do that?) and turned it into a mini dev blog about Star Axis colony life in the...
    3. Dr. Whammy

      Introducing The United Star Axis

      VERY sharp eyes sir. Yeah; that's my Voyager class "Combat Utility" spacecraft. Every combat operation needs a cleanup crew. The AI can't use the salvager since it's logic controlled but I have the option to switch pods for use with things like repair systems, cargo containers mini...
    4. Dr. Whammy

      Introducing The United Star Axis

      Axis command reports its first successful fleet operation. A task force of 8 star-ships led an assault on a nearby pirate space station. Heavy bombardment collapsed the stations shields and disabled all of its defensive turrets. Pirate reinforcements arrive at the scene of the battle but...
    5. Dr. Whammy

      Introducing The United Star Axis

      I was originally going to make it more mech-like (it's based on the hover/flying chassis from Armored Core); with turret arms and a pivoting body but due to extreme power requirements, and a desire to reduce the possibility of collision related lag, I left it as all one piece. I built it on a...
    6. Dr. Whammy

      Introducing The United Star Axis

      What the... This isn't Star Axis technology! ...or is it? Wha... What have I done!? Unit Type - ? Mass - ? Defense -? Armament - ?
    7. Dr. Whammy

      Introducing The United Star Axis

      New basic hull design built for one of our allies who wanted to add my brand of aesthetics to their fleet. No interior, just a shell with basic thrust, 900,000 power regen and a basic jump drive. Loosely (very VERY heavily) based on a ship from one of my favorite video games. This was a...
    8. Dr. Whammy

      Turret construction best practices and questions

      Yeah. I learned that the hard way. Unfortunately, there was no way to save this design since it was built before they re-introduced that power penalty. All my newer ship/turret designs are tailored to fit the AI capability to fire multiple systems simultaneously. I make power capacity a...
    9. Dr. Whammy

      Turret construction best practices and questions

      1: The above posters nailed it. I would follow their advice on this. Powering turrets can be tricky and in extreme cases, if you're not careful, turrets can drain all the main ship's power, leaving it unable to recharge shields or even move. I fell for this once. On the other hand...
    10. Dr. Whammy

      Introducing The United Star Axis

      That's a sharp eye you have there, my friend. This is going to be my mass production work horse combat ship. There will be plenty more where they come from. When I run out of colors I think I'll just add a second stripe.
    11. Dr. Whammy

      Fleet Showoff Time

      Rodger that StormWing0... Star Axis Naval Security task force; designate "Bravo"; status online... Star-ships Pegasus, Adventurer, Trailblazer, Pathfinder, Intrepid, and Borealis report all systems operational. Available for tasking. Star-ship Voyager reports moderate battle damage to...
    12. Dr. Whammy

      Fleets

      Mmmmmm... Elite Dangerous... (drools and picks up ThrustMaster Joystick...)
    13. Dr. Whammy

      Do not make this game die

      A simple yet effective solution; I like it.
    14. Dr. Whammy

      Introducing The United Star Axis

      Well, time to take over the... I mean... um... protect the galaxy.
    15. Dr. Whammy

      Introducing The United Star Axis

      As part of the newly approved Axis defense spending plan, We have temporarily retired the older Challenger design; pending a complete overhaul of its power and missile systems. For now, we will be replacing it with a modified version of the Pathfinder transport. The previous incarnation of...
    16. Dr. Whammy

      Recognized Firing a Weapon Outputs a Logic Signal

      I thought separate weapon computers already bypass power penalties. Am I missing something? ...or do you mean being able to fire multiple weapons systems simultaneously instead of the previous method of just one computer with multiple outputs? Technically that can already be done by linking...
    17. Dr. Whammy

      Do not make this game die

      Madman198237, We recognize that you are open to a compromise. You are not the problem. We're talking about the people who want to force everyone to be at risk of losing all their stuff while offline to satisfy their need for cheap thrills at the expense of other players who do not want to...
    18. Dr. Whammy

      Introducing The United Star Axis

      As new alliances are formed and more players visit planet Maximus, Axis citizens express the desire for tighter security to protect allied spacecraft and traders operating in our system. The United Star Axis has begun to assemble a fleet to expand their military capabilities in space.
    19. Dr. Whammy

      Do not make this game die

      Nah, we're done here. You can go screw yourself. You can make an ass of yourself just like the other guy if you want but I don't see the forum jumping up to support your idea either. I have nothing more to talk to you about, run along now, before you make yourself look like an even bigger ass.