I enjoy using certain defensive effects and for a good while, put them on turrets as well. I was then informed that the AI will not use defensive effects and all such blocks were wasted. Is there a way to use logic to activate such defensive effects so that they work despite the AI not using them from the hotbar? Is it even possible to trigger such things to on (high) using logic? Would any such logic work automatically despite logging off for a while and then relogging?
I suppose what would be needed is a logic system that activates the effect computer if it is off (low) and simply leaves it alone if it is on (high), assuming it is even possible.
If such a logic system is possible, would it be possible to use them even on our player controlled ships, so as to free a hotbar slot?
I suppose what would be needed is a logic system that activates the effect computer if it is off (low) and simply leaves it alone if it is on (high), assuming it is even possible.
If such a logic system is possible, would it be possible to use them even on our player controlled ships, so as to free a hotbar slot?