I really have no issue with massive ships. The issue for me is with resource gathering, it is way too easy to accumulate a seemingly infinite amount of resources for even the most talent-less and lazy player. therefore it is possible for just about anyone to spawn in a titan which while being an...
In short this is planned. I think that the reason it doesn't appear on the road map at the moment is because features like this are likely to come much later in the games development once the core mechanics are fully established. They need to figure out HP and AI and a host of other things...
So I think yes planets should have a significant advantage over asteroids in terms of their resource potential beyond simply being made of more blocks to shoot lasers at. However I would personally prefer an ore node that can be harnessed to continually produce a small amount of resources of one...
I think Fuel is a good idea because
1. I like the idea of having to make the most efficient and large scale automated fuel farm. (hopefully including rails and lasers and all things awesome)
2. I think it would be far more immersive and also fun to design and use some type of refueling system on...
Making something square in a game entirely made of blocks... you should probably change the shape of it when you build it.
What will the crane lift? docked ships?
Proof of concept I have been working on ... circular motion (almost) without any rotator blocks... This is actually an octagon not a circle but the same concept can be scaled to create a much larger and more complex ring.... useful for warpgates.
Hi Zadocfish, welcome to the forums. What pacific Jim said is true but it is also mainly because the economy in starmade is essentially the bare bones. It will be fleshed out much more in the future but that will take time. iirc then the crafting system will also be altered in the future - there...
Yes, I am aware of both of these workarounds (obviously cookie yours is the simpler solution) its just that they require more blocks than should be necessary. there is no reason that an activation block next to a rotator should not behave in the same way as an activation block next to a rail basic.
I know. But that is still not propper detection because if you have an activation block next to a rotator then it just stays on permanently instead of only being on when the rotator is stationary.
This means that it will not work properly in sequence especially if you want to make the same...
wasn't sure if this is definately a bug or where to put it...
This issue is this. rotator blocks do not give out a low signal while they are in motion. this is a problem for linking rotations into a sequence as there is no way of having detection of when a rotator is moving and when it is...
As seen in the rail show off thread this is now my first full version for release of a complete assembly line using rails that assembles a sphere in 3 parts and then loops round and disassembles it to look like a production line.
Here is a video of the process:
Hopefully this will inspire...
Crimson-Artist / Sven_The_Slayer / HolyCookie / plusnine
I have now uploaded the complete assembly line onto Starmade Dock if you feel like playing around with it a bit. just need to wait for it to be approved. I have uploaded it as a ship so you can just dock it into any station you want or...
Ok - so I finally got some capture software and a bit of time to polish off the assembly line so it is now basically finish, complete with spinning fan. Here is the complete process...
.... now you see a bit more of my lab plusnine
Ok, that is a shame, would be nice to have this feature so that you still have nav points for ships docked to the station but not all of the decorative rails stuff.
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