What if planetary ore were far, far richer than asteroid ore, but but impossible to collect with salvage beams? If it were valuable ENOUGH then it would attract player to planets. These new ores would be called Rich Ores and Pure Crystals, and they would spawn commonly on planets and rarely on asteroids. The exact richness of these ores would have to be experimented with.
OK, so digging by hand is boring. It's sure great or starting resources though. Beyond that, we would need something more interesting: a precision mining beam. It doesn't work like a normal salvage beam. It doesn't destroy blocks, but only removes the ore from inside. Oh, it's quick enough, but it only works at very close range (5m max). They increase in speed when built in a pyramid with the output at the tip.
Now here's where it really gets interesting. There are certain resources even rarer and more valuable called Unstable Ores and Charged Crystals. These would explode like warhead blocks if hit by salvage cannons, but give a very large number of capsules per ore. In addition, mining them by hand would apply the usual potential bonus, so it might be worthwhile. Again, numbers will require experimentation, but I'm thinking something like 1000x asteroid ore at least.
So how would mining actually look? Perhaps players would employ small mining mechs equipped with antigravity to dig out rich ore and pure crystals, and larger ones with salvage beams to shave off ore-free layers to expose more below. Me? I'd build a rail with an automated salvage beam head where I could punch a button and shave off a layer. Then I'd use either a moving crane or a mining mech to get the rich ores and pure crystals, then hop out and grab unstable ones by hand. It would also be possible to build a precision head on a moving rail system and let the whole thing run itself - sweep the whole surface indiscriminately with the precision beam, removing all the ores, then fire salvage beams from the side to shave off a layer and repeat. The whole thing would be less laggy and a lot cooler than a full orbital miner. Planets would last longer too and clever miners could work underground without ruining the landscape above.
OK, so digging by hand is boring. It's sure great or starting resources though. Beyond that, we would need something more interesting: a precision mining beam. It doesn't work like a normal salvage beam. It doesn't destroy blocks, but only removes the ore from inside. Oh, it's quick enough, but it only works at very close range (5m max). They increase in speed when built in a pyramid with the output at the tip.
Now here's where it really gets interesting. There are certain resources even rarer and more valuable called Unstable Ores and Charged Crystals. These would explode like warhead blocks if hit by salvage cannons, but give a very large number of capsules per ore. In addition, mining them by hand would apply the usual potential bonus, so it might be worthwhile. Again, numbers will require experimentation, but I'm thinking something like 1000x asteroid ore at least.
So how would mining actually look? Perhaps players would employ small mining mechs equipped with antigravity to dig out rich ore and pure crystals, and larger ones with salvage beams to shave off ore-free layers to expose more below. Me? I'd build a rail with an automated salvage beam head where I could punch a button and shave off a layer. Then I'd use either a moving crane or a mining mech to get the rich ores and pure crystals, then hop out and grab unstable ones by hand. It would also be possible to build a precision head on a moving rail system and let the whole thing run itself - sweep the whole surface indiscriminately with the precision beam, removing all the ores, then fire salvage beams from the side to shave off a layer and repeat. The whole thing would be less laggy and a lot cooler than a full orbital miner. Planets would last longer too and clever miners could work underground without ruining the landscape above.