Search results

    1. MacThule

      Can scanners be accessed in the new GUI?

      Isn't this whole game stated to be in Alpha? Alpha and Beta are both testing phases. Playtesting isn't finished until a project moves out of Beta. Doesn't that make all of US the testers? Now, get back to work testing stuff! ;-)
    2. MacThule

      Pulse - Unacheived Potential

      I think the visual effect is secondary - IRL an EMP is completely invisible but completely effective nonetheless. Make it work, then plug in some kind of animation that's easy on the lag. I do like the idea of using the radius that's already being calculated for scan to compile a list of...
    3. MacThule

      Remote Activated Spoolable Jump Drive

      I like the idea of allowing bridge crew to assist in running a large ship (warp drive, cloak, jammer, etc) while the captain pilots and controls main weapons. Maybe players should just be allowed to access warp computers and cloak modules just like they do weapon computers and turrets. Then in...
    4. MacThule

      what i like and don't like about the new ui

      I'm loving the new interface, and have full confidence that any minor issues with it will resolved in good time. I'm also hoping the ability to edit shop prices is quickly restored. Just to add - pop-up messages not only obscure in advanced build, but in flight mode multiple pop-ups also...
    5. MacThule

      Proposal: Streamline Inventory Control

      ...of course? Is that not still running from container to container to open - and close - each page of inventory, only slightly quicker? What is gained by forcing players to store their inventory in 10 different places and construct an elaborate schema to sort and organize those pages with the...
    6. MacThule

      Proposal: Streamline Inventory Control

      EXACTLY. That's exactly what I've been doing. That's exactly what everyone seems to be doing because it's WAY more convenient than running from container to container with our avatars. Now examine that further though. Using a shop as extended inventory to bypass the hassle of containers is...
    7. MacThule

      Proposal: Streamline Inventory Control

      Thanks for reading my thoughts! As opposed to current system of "Oh crap! A Spider! Now let me walk over to the container that has my handgun (handy label tells me which one!), access it, drag it into my.... *respawn*"? I mean, really - I assume that if you expected to encounter spiders you...
    8. MacThule

      For the love of sweet baby Jesus!! (and other Inventory Filtering desires)

      So allow use of the inventory window from alternate inventories in build mode :) Thought I made it pretty clear that the point was to streamline; none of my suggestions resulting in problems are hard-fast. I cried too when the server I played on bugged out and I lost all the work I put into my...
    9. MacThule

      For the love of sweet baby Jesus!! (and other Inventory Filtering desires)

      Personally, I think that the whole approach to inventory management could benefit from a substantial retrofit :) Setting up pull-filter schemes is too much like database management and not enough like play for my tastes. It's better than nothing and lets this awesome game function for now, but...
    10. MacThule

      Proposal: Streamline Inventory Control

      SUMMARY The current system for player inventory control is tedious, difficult to organize, arbitrary-seeming, and sometimes exasperating; filtering, sorting, dumping, juggling stacking, un-stacking, transferring... This could be vastly improved with a change that employs mostly existing...
    11. MacThule

      Add More Flight Mode Tool Slots

      Also, see ctrl+shift+#, ctrl+alt+#, alt+shift+# to easily employ additional hotkeys.
    12. MacThule

      Add More Flight Mode Tool Slots

      My bad. 30 slots total. 20 build/flight (#, alt+#), 10 more (ctrl+#) available only in flight.
    13. MacThule

      Show Shop Prices

      That would be perfect - just dump the shop's location and prices into the player's database every time it's visited. This could tie in nicely with adding functionality to antennae as well; allowing a player's database to get price updates for any shop in their scan range.
    14. MacThule

      thrust and block placement.

      Thrusters work anywhere. I tend to think of them as more like engines than thrust rockets; you can even throw them in the front of your ship and put a hood on them. Actually since they're probably the most vital component of most ships after core and energy (once your engines are down you're a...
    15. MacThule

      Add More Flight Mode Tool Slots

      outside of build mode you could easily expand the slots by adding shift+(1-0), ctrl+(1-0), and alt+(1-0). additionally the alt+(1-0) set could be allowed in build mode. that'd allow 40 slots total, with 20 usable for building or flight, and the remaining 20 usable only for flight. that'd be a...
    16. MacThule

      Show Shop Prices

      I think this is a generally good idea. Reducing the load of making the server load sector after sector as 4-5 players surf shops though might necessitate it only be applied to Player-Owned shops... which wouldn't be terrible anyway, since it would improve the player economy.
    17. MacThule

      Pulse - Unacheived Potential

      I hadn't considered the process load for a large-scale radial operation like that. Good point. Well if it is viable, it would certainly fix pulse in short order, and give it a very unique flavor. I had considered something like your flak cannon suggestion, but that would be a second choice for...
    18. MacThule

      Recognized by Council Antenna Possibilities

      I like this idea a lot. I would love to see this.
    19. MacThule

      Pulse - Unacheived Potential

      My weapons testing & research on Damage Pulse has left me deciding that as-is it's not a good option except as a slave system. Pulse has so much creative war-fighting potential, and so far it's relegated to a mod for other weapons... it might as well be an effect unit. If it had an even...
    20. MacThule

      New GUI Issues

      I guess I'm the only one having these issues? Maybe someone give me a clue about those shop prices :)